| 11-10-2006, 05:56 PM | #1 |
I'm trying to make a level based build ability for heros, where the hero can build some basic buildings, and then after learning build, he can build more advanced structures. I know it can be done through researching triggered by the hero learning the ability, but can there be another way, so that the advanced buildings can be disabled if the ability is unlearned? |
| 11-10-2006, 06:54 PM | #2 |
Well make dummy units for each one of your skills then add them to the techtree requirements and when learning the skill trigger it so it creates the unit. -Av3n |
| 11-10-2006, 08:42 PM | #3 |
Ah, yeah, that should work, thanks. |
