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Raising or lowering a bridge.

11-11-2006, 03:52 PM#1
chainhit
Is there a way to raise or lower a doodad in game? The only trigger which I could find is the advanced one in WEU, which is "create destructible at X height*, but then I would need a trigger to delete the old doodad, and my catwalk would appear to teleport up and down. A gradual slowly lowering effect would be the best. Preferably so units could remain on it while it lowers.

Here is a picture which will hopefully help with my problem
http://img176.imageshack.us/img176/3813/catwalkbk2.jpg

*my actual catwalk is made of a different doodad and does not look that bad*
11-11-2006, 04:21 PM#2
Captain Griffen
Bridges are raised and lowered in game by killing and resurrecting them, I believe. Elevators, however, can be moved around up and down, so try the elevator triggers.
11-11-2006, 06:10 PM#3
shadow1500
Creating and destroying a doodad every tick is not good optimization.
I suggest you add an animation to your bridge in which it slowly moves down or up. Another thing you can do is construct a bridge with the elevetor doodads and use their animations.