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Units path&collision

11-12-2006, 10:44 AM#1
abriko
Hi :)

For all who don't know me, i'm the creator of the Acathla campaign ( download mission1&2 on www.acathla.com ). My question is how to have real big collision or "pathing" for a ( ground ) unit ?
The problem is that my marines can walk through the tanks because big units can't have a such big collision. In WE, if i put a collision of 100, i can see that the editor respect this collision for the placement of the unit. But in the game, there is no collision at all and units can walk through the others. It's a problem :/ .. i will not be able to create huge units without collisions...
If i could put a "image building pathing" for a unit, it can be solved.

For information, collision shape in 3DS is just for the mouse selection.
11-12-2006, 03:15 PM#2
PhoenixFeather
http://www.wc3campaigns.net/showthread.php?t=84330

Perhaps this can help you.
11-12-2006, 04:44 PM#3
abriko
Thank you... but there is no "pathing map" for a unit :/
11-12-2006, 07:41 PM#4
Syphilis
Hey Abriko, your tanks do not move in the mission (the one I played at least)
You may use simple blockers
11-13-2006, 04:10 AM#5
Wyvernoid
Maybe you should try setting the colision size to a multiple of 16? I seemed to get nothing changed when I set the collision to "30" while "32" worked.
Dunno - but just have a try ;-)
11-13-2006, 09:29 AM#6
abriko
Quote:
Originally Posted by Syphilis
Hey Abriko, your tanks do not move in the mission (the one I played at least)
You may use simple blockers

Yep.. for mission 2. But for the next one and others map, tanks will move..

Quote:
Maybe you should try setting the colision size to a multiple of 16? I seemed to get nothing changed when I set the collision to "30" while "32" worked.
Dunno - but just have a try ;-)

I tried.. and no..
11-13-2006, 04:00 PM#7
Syphilis
Did you tried to base your tank on Night Elven's Ancients units?
They have a great size and work almost like the tank should do... (I think)
11-14-2006, 06:44 AM#8
abriko
Yes and they have pathing map... ^^ and they morph to move, as a tank..
I knew this trick, i tried for dropship and i did not work because it's a flying-morphing unit. But if i don't find any way to fix this collision, i'll try to use this trick :)
11-14-2006, 03:58 PM#9
Syphilis
Dropship shouldn't be playable >:-[
For this unit, you may use drop points with trigger to generate collision if needed.

EDIT : Did you tried Gargoyles ? I think yes ... >_<
11-14-2006, 09:20 PM#10
abriko
Yes, the problem is the dropship can load unit and if i generate blocker, the unit unloading will be blocked.. ( i can make a "hole" in the front but .. -.- .. :p )

About gargoyles, i used it in first and finally i use crow form.. but there is no difference. Mineral form got no pathing map.