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WT 43 - City Gates

11-13-2006, 02:10 AM#1
ghenjis
The walls were high. They looked as if they had lived the length of the lives of ten men. The gates slowly creaked open as I appeared in the distance. Guards must've been informed of my arrival. I slowed down the horse, to view better the architectural genious behind this scene. The gates were massive, I could imagine a troubled time for any intruders cogenting their way through. Fields occupied the area in front of the city walls, and even from the outside you could view the spires of the magnificent cathedral.

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File type: jpgcitygate1.jpg (342.9 KB)
File type: jpgcitygate2.jpg (34.6 KB)
File type: jpgcitygate3.jpg (67.9 KB)
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11-13-2006, 07:54 PM#2
xXm0rpH3usXx
i think my castle walls will come in handy here :P
11-14-2006, 02:11 AM#3
Killer_Mushroom
Very WIP. This is the first bailey.
Attached Images
File type: jpgCastleWIP1.JPG (73.3 KB)
11-15-2006, 05:44 PM#4
2-P
Yep, that's a city gate. And don't you be asking me how something like that is possible. =P
Attached Images
File type: jpgCity Gate.jpg (120.5 KB)
File type: jpgCity Gate2.jpg (109.0 KB)
11-15-2006, 06:00 PM#5
Syphilis
m(_ _)m
You're a genius

EDIT : Could you share the map pleaaaaase
11-15-2006, 08:43 PM#6
Oft99
I'm going to make something.

And do you know why?

...BECAUSE I WANT TO!
(Dun-dun-dunnnnnn!!!)

EDIT: Kaboom.

I tryed to aim for a stormwind-ish look.

City Gate
11-16-2006, 01:04 AM#7
Killer_Mushroom
Ta-dum. I'm really not liking the woodland, so I think I'll scrap the idea, and make a small village around the castle instead.

That's awesome 2-P
Attached Images
File type: jpg'Drumrolls' Castle Gates.JPG (104.6 KB)
11-16-2006, 02:00 AM#8
FinalTyrant
Quote:
Originally Posted by 2-P
Yep, that's a city gate. And don't you be asking me how something like that is possible. =P

<3

+Rep!
11-16-2006, 04:29 PM#9
MadseN
Ahh right, my first contribution to the WT ;)

First thing the came to my mind were this big, evil castel. Donno if u want it to be "good" , anyway , enjoy =)

[edit]

It's a bit dark so u might need to adjust ur light on ur monitor ;)
Attached Images
File type: jpgEvilcastelWT2.jpg (706.3 KB)
11-16-2006, 05:37 PM#10
SeruK
That's very good stuff there all of you, tho Oft's a bit basic.
11-16-2006, 07:07 PM#11
2-P
The normal map size would be around 5.5mb, I deleted the heavy imports to reduce it, it's still 1.5 mb big though. <.<


Oft99: Aw, flower beds before the walls, how cute. I bet no one wants to attack that city.
11-16-2006, 07:26 PM#12
Oft99
I agree on the simple thing. Though I did make it in about three quarters of an hour.

Nice work all! And indeed I agree 2p, It looks like a very happy city with a "Welcoming" entrance complete with flowers
11-16-2006, 08:06 PM#13
Syphilis
Thanks for sharing !
The UTM is about 1.5 mo, your one contains more doodads ->
That's not from the "Ultimate Terrain Map" but from the "B2MPack" ?
(I'm currently downloading it, can't check today)
11-16-2006, 09:16 PM#14
Mc !
Oft: Looks nice but it would be better if you would detail the city a bit more
2-P: Looks nice, truly an original idea
Madsen: Indeed its too dark, try adding some details and making it brighter

K, I have decided to try, so here it is
Attached Images
File type: jpgCityGate.jpg (833.2 KB)
11-16-2006, 09:28 PM#15
Archian
Looks pretty good Mc !
However, those units doesn't really fit with the theme, as well as those dalaran buildings could be replaced :?

Also you should vary the tileset environment infront of the wall a little more.
Make some dirt bellow the pillars and add some plants next to them etc. (some minor details)

I know you've already done that a few places, but those pillars at the left could use a little something, perhaps sink one or two of them a little into the ground ?

Anyway keep it up