| 11-13-2006, 07:54 PM | #2 |
i think my castle walls will come in handy here :P |
| 11-14-2006, 02:11 AM | #3 |
Very WIP. This is the first bailey. |
| 11-15-2006, 05:44 PM | #4 |
Yep, that's a city gate. And don't you be asking me how something like that is possible. =P |
| 11-15-2006, 06:00 PM | #5 |
m(_ _)m You're a genius EDIT : Could you share the map pleaaaaase |
| 11-15-2006, 08:43 PM | #6 |
I'm going to make something. And do you know why? ...BECAUSE I WANT TO! (Dun-dun-dunnnnnn!!!) EDIT: Kaboom. I tryed to aim for a stormwind-ish look. City Gate |
| 11-16-2006, 01:04 AM | #7 |
Ta-dum. I'm really not liking the woodland, so I think I'll scrap the idea, and make a small village around the castle instead. That's awesome 2-P |
| 11-16-2006, 02:00 AM | #8 | |
Quote:
<3 +Rep! |
| 11-16-2006, 04:29 PM | #9 |
Ahh right, my first contribution to the WT ;) First thing the came to my mind were this big, evil castel. Donno if u want it to be "good" , anyway , enjoy =) [edit] It's a bit dark so u might need to adjust ur light on ur monitor ;) |
| 11-16-2006, 05:37 PM | #10 |
That's very good stuff there all of you, tho Oft's a bit basic. |
| 11-16-2006, 07:07 PM | #11 |
The normal map size would be around 5.5mb, I deleted the heavy imports to reduce it, it's still 1.5 mb big though. <.< Oft99: Aw, flower beds before the walls, how cute. I bet no one wants to attack that city. ![]() |
| 11-16-2006, 07:26 PM | #12 |
I agree on the simple thing. Though I did make it in about three quarters of an hour. Nice work all! And indeed I agree 2p, It looks like a very happy city with a "Welcoming" entrance complete with flowers ![]() |
| 11-16-2006, 08:06 PM | #13 |
Thanks for sharing ! The UTM is about 1.5 mo, your one contains more doodads -> That's not from the "Ultimate Terrain Map" but from the "B2MPack" ? (I'm currently downloading it, can't check today) |
| 11-16-2006, 09:16 PM | #14 |
Oft: Looks nice but it would be better if you would detail the city a bit more 2-P: Looks nice, truly an original idea Madsen: Indeed its too dark, try adding some details and making it brighter K, I have decided to try, so here it is |
| 11-16-2006, 09:28 PM | #15 |
Looks pretty good Mc ! However, those units doesn't really fit with the theme, as well as those dalaran buildings could be replaced :? Also you should vary the tileset environment infront of the wall a little more. Make some dirt bellow the pillars and add some plants next to them etc. (some minor details) I know you've already done that a few places, but those pillars at the left could use a little something, perhaps sink one or two of them a little into the ground ? Anyway keep it up |
