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Replacing Attack Animation

11-15-2006, 05:49 PM#1
Antsu
I am making a custom unit, which is based on Villager male model. That model has a special animation where he holds a body, and anotherone where he throws it. I added required animation name "Flesh" and now the unit carries a body, except when attacking. What I want to do, is that "Stand Flesh Second" (throwing corpse) would become the new attack animation, but I couldn't find anyway to do that, unless I edit the model and import it back. That would take lot of size, so I'd rather use a solution inside WE.
Can somebody help me?
11-15-2006, 07:03 PM#2
WILL THE ALMIGHTY
get Magus' editor, open the model, switch teh animation names around in the sequence manager.

*reads last part of previous post*

Oh... right. maybe an "is attacked trigger" and "unit-type of attacking unit = equal (your unit)" condition plus "play (attacking unit)'s "stand flesh second" animation)

sorry I don't use the trigger tags, no idea how to use them. :P