| 11-15-2006, 05:49 PM | #1 |
I am making a custom unit, which is based on Villager male model. That model has a special animation where he holds a body, and anotherone where he throws it. I added required animation name "Flesh" and now the unit carries a body, except when attacking. What I want to do, is that "Stand Flesh Second" (throwing corpse) would become the new attack animation, but I couldn't find anyway to do that, unless I edit the model and import it back. That would take lot of size, so I'd rather use a solution inside WE. Can somebody help me? |
| 11-15-2006, 07:03 PM | #2 |
get Magus' editor, open the model, switch teh animation names around in the sequence manager. *reads last part of previous post* Oh... right. maybe an "is attacked trigger" and "unit-type of attacking unit = equal (your unit)" condition plus "play (attacking unit)'s "stand flesh second" animation) sorry I don't use the trigger tags, no idea how to use them. :P |
