| 11-16-2006, 02:19 AM | #1 |
Quick lighting study and painting practice. Messy because its not meant to be liek.. good :P And his chest is thick for a reason... |
| 11-16-2006, 04:32 AM | #2 |
his torso is way too broad in comparison with the rest of his body. I do however like the shading |
| 11-16-2006, 05:35 AM | #3 |
originaly i wanted him to be thinner, but then for some reason i just kept drawing him thick the abdomen/chest |
| 11-17-2006, 10:34 PM | #4 |
He has about 50 muscles he shouldn't have. |
| 11-18-2006, 12:38 AM | #5 |
its warcraft lol |
| 11-18-2006, 01:32 AM | #6 | |
Quote:
|
| 11-19-2006, 12:57 AM | #7 | |
Quote:
|
| 11-19-2006, 01:00 AM | #8 | |
Quote:
You are an idiot. Just cause its humanoid doesnt mean its the same anatomy, slut. Look at monkeys for instance. |
| 11-19-2006, 05:44 AM | #9 |
why are you guys throwing out retorics, anyways, i understand what you are saying and i didn't use a reference it was more of a practice than anything else :P |
| 11-19-2006, 10:15 PM | #10 | |
Quote:
Go figure that "humanoid" meant something that had to do with "human". Its not like its right in the word or anything. |
| 11-19-2006, 10:22 PM | #11 |
Well i like adding muscles because humans dont have enough to make a grotesquely buff orc, so i added a few |
| 11-19-2006, 10:34 PM | #12 |
Tiki, you know I respect you but why are you so aggressive towards LightKitar? He is actually right. |
| 11-19-2006, 11:26 PM | #13 | |
Quote:
Does not mean he would not have a few extra or different muscles... the general makeup where as biceps, chest, stomach and shit would be the same, the figure with 2 arms and 2 legs makes it humanoid. Protoss could be considered humanoid, so either way dont be a retard on how the anatomy is incorrect where you have no proof an orcs anatomy is exactly defined like a humans. |
| 11-20-2006, 12:14 AM | #14 | |
Quote:
|
| 11-20-2006, 01:30 AM | #15 |
I dont see the extra muscles, i just see some muscles overly expressed. LightKirtar and Tiki both fail for arguing about something so inane. |
