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Material problem

11-16-2006, 07:07 PM#1
samuraipanda
I've encountered a unsolved problem with one of the models I've been working on. Everything seem to have gone smoothly Until i added the last part which is the animated textures. Now they are suppose to be a series of textures (The demonic runes).
When I remove that last Material I can convert completely fine but I get loads of errors if I try to convert it with it attached. I tried using three "}" but I still get the same error. Any ideas what could cause it ?
This is the mdl:
Code:
}
	Material {
		Layer {
			FilterMode Transparent,
			TwoSided,
			static TextureID 1,
		}
	}
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
	Material {
		Layer {
			FilterMode Additive,
			TwoSided,
			static TextureID 2,
			TVertexAnimId 0,
		}
        }
        Material {
	        Layer {
			FilterMode AddAlpha,
			Unshaded,
			TwoSided,
			Unfogged,
			TextureID 6 {
				Linear,
				GlobalSeqId 0,
				3333: 8,
				3500: 9,
				3600: 10,
				3800: 11,
				4000: 12,
		     		4200: 13,
                       }
		}
	}
}
TextureAnims 2 {
	TVertexAnim {
		Translation 2 {
			Bezier,
			GlobalSeqId 0,
			0: { 0.0997751, 1.72412, -0.0260519 },
				InTan { 0, 0, 0 },
				OutTan { 0.0665167, 1.14942, -0.0173681 },
			3333: { 0, 0, 0 },
				InTan { 0.0332584, 0.574708, -0.00868383 },
				OutTan { 0, 0, 0 },
		}
	}
11-16-2006, 10:41 PM#2
Guesst
Change Linear to DontInterp.

Also make sure you have the globalsequence defined.
11-16-2006, 10:47 PM#3
Fluff
I know nothing about the actual code in there, but as far as syntax... you seem to be missing a } bracket at the very end and your first bracket needs to be {. Unless you didn't copy all your brackets, and they are in fact there or that's how it's supposed to be.
11-16-2006, 11:22 PM#4
Pheonix-IV
I suggest you take a look at the Water Elemental or at the Naga Birth anim. Also, change that linear to DontInterp.
11-17-2006, 01:59 AM#5
samuraipanda
Thanks alot. It works now!