Well, actually 2. One isn't triggering, but why make 2 threads?
OK, here goes.
If you've ever played AotZ, you'd know that units "say" random things. It appears and fades like Crits and Misses. How would you do that? I thought of floating text, but since I've never used it before, I didn't know what would happen.
My seconds question is, how do you change the text for misses? (like instead of miss, maybe it's "woops" or whatever.) I'm thinking its somwhere in gamplay constants but...
Thanks for the help!
(Good job with AotZ Dusk) |