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Dark Iron Slave

11-19-2006, 07:04 PM#1
Chriz.
This is the builder unit for the Dark Iron faction.

Fully modeled, unwrapped and animated by Chriz.
Texture made by camel's_hump

All animated and ready to use!
Attached Images
File type: pngPromo.png (398.1 KB)
11-19-2006, 07:13 PM#2
Gab.
Looks good, the pants look kinda wierd though, and the pickaxe looks kind of oversized... but on the whole a pretty nice model.
11-19-2006, 07:18 PM#3
xXm0rpH3usXx
would rep u if i could...

if you'd had modeled a girl i'd jack off right now :P
11-19-2006, 07:45 PM#4
falcoknight
xXm0rpH3usXx.. we didn't need to hear that

anyway, damn dont u ever take crits Camel?? I said the muscles arent going together, everything is speperated i dont nkow why you did it like that!!
11-19-2006, 07:48 PM#5
TDR
I never realized how good camel's_hump was at texturing because of the shitty unwrap of the mountain king...very good job.
11-19-2006, 08:02 PM#6
falcoknight
he used to be back when he did mounain king models (both modeling and skinning), now hes really good (both modeling and skinning)
11-19-2006, 08:02 PM#7
camel's_hump
Quote:
Originally Posted by TDR
I never realized how good camel's_hump was at texturing because of the shitty unwrap of the mountain king...very good job.

Wow. <3

Quote:
Originally Posted by falcoknight
anyway, damn dont u ever take crits Camel?? I said the muscles arent going together, everything is speperated i dont nkow why you did it like that!!

Yeah I do falco, I changed the shading/highlights on the skin. I really don't see why you think it is so wrong.

EDIT: More love, I feel special.
11-19-2006, 08:19 PM#8
Hey its X
ooh...evil.
11-19-2006, 08:26 PM#9
Mc !
Scary looking worker

Its great, but there's a little odd thing, in the second image(from left to right) in the bottom the right leg looks kinda odd
11-19-2006, 08:42 PM#10
TDR
Aye, it looks like the femur jumped out of it's socket.
11-19-2006, 09:13 PM#11
Aray
I think his abs look weird ^^ I see no other muscles on his entire torso other than those 6 huge abs... I'd rather see him with a normal/round-looking stomach and big arms (wich are already there).
11-19-2006, 09:18 PM#12
Chriz.
I'm adding a sack on his back to carry ore and lumber in. Seems I have some more work to do.

23 animations...now to set visibility.
11-19-2006, 11:11 PM#13
antihero
Looks pretty good, I'm skeptical of how good that throw animation looks considering the location of the center of mass for a pickax would most likely result in an elliptical rotation. If you took that into consideration, I would be deeply impressed.

The pants though........not good at all.
11-19-2006, 11:29 PM#14
Chriz.
Zoom (requires log in)
Attached Images
File type: pngbb.PNG (186.1 KB)
11-19-2006, 11:59 PM#15
TDR
Shouldn't iron be more...sparkly?