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firrst serious attempt of moddeling a human!

11-20-2006, 07:24 PM#1
xXm0rpH3usXx
This is my first attempt, keep that plz in mind...
[i practiced a bit beforehand, but i guess thats one of the best results]

it shall be a hoplit in the end!

so what i need from you is:
- tell me what to work on the basic shape of it
- how to start moddeling the face?
- how to unwrapp that big mess?
- need some tips on animating
Attached Images
File type: jpghoplit.jpg (11.3 KB)
11-20-2006, 07:36 PM#2
Thunder_Eye
the chest looks... tuby?
11-20-2006, 08:48 PM#3
Xlightscreen
If you don't feel like making a face for him just slap a helmet on.

personly there no searus problems with his shape might wan't to add a few more polies on his midsection to give him some depth.

There a tons of ways to unwrap a model. but for a simple version try using a premade texture like the footman or villager and reskin that. then it should be a bit easier for you to wrap it depending on what program your using.

all i can say for animating make sure there aleast 3 rows of polies on his knees and elbows to the best flexibility. also you might want to lift his armor up a bit so his arms got some free space unless acourse you wan't the armor to bend with him.
11-20-2006, 09:52 PM#4
TDR
First attempt to model a human? It's not your first attempt on modeling, so that's no excuse.

I think you know and it is obvious that the proportions are catastrophically wrong. The most annoying of the proportion errors is the position of the elbow and knees. I advise you to have a picture of a human to look at every time when you model this. Can you also show a wireframe, please? Though topology is not that important at this stage, it is very important to have a nice and clean base to start from and I want to see how clean it is, though I trust that you handled this well.

Oh, and if you're going high poly with this make sure that you have ONLY quads and no triangles, or as few triangles as humanly possible.
11-21-2006, 12:51 AM#5
Xlightscreen
well modeling charicters and modeling other things like vehicles is almost a completly diffrent style.

Thats why in computer modeling industry you acutly have litlery experts on charicter creation and then experts on scenery and decoration as well as vehicles. becuase they all require diffrent styles of design. I mean I use to make good charicters for Cammand and Conqure Renegade but then i got into warcraft and started making Siege Towers,Swords,Buildings,Ships,Guns and then when I finaly got back to make charicters I relized that my older models where 2000 better then my newer models. But this all my opinion so take it as you please :P
11-21-2006, 12:44 PM#6
TDR
There are different things only if one sucks at modeling. A good modeler is able to model anything with ease. At production pipelines there are different modelers, like character modelers, environment, object etc. just to make things faster.
11-21-2006, 01:54 PM#7
xXm0rpH3usXx
Quote:
Originally Posted by TDR
First attempt to model a human? It's not your first attempt on modeling, so that's no excuse.

well than you know much more about me than i do myself Oo


i am not going for a high poly model, but it shall be more detailed than normal wc3 units!

as for the skin, i weill have somebody to make me a skin from scratch and i will surely make a helmet for this guy...

so with the elbows, should they be lower or what?
11-21-2006, 02:16 PM#8
TDR
Oh, now that I look at it the elbow position on the arm is actually right. I took the end of the glove as the elbow :P. The knee, however, must be waaay higher.
11-21-2006, 04:12 PM#9
Xlightscreen
well TDR you can't tell me your not better at one subject of modeling then you are at another. Im pretty sure if somone just told you make a model for UT 2004 the first few would be pretty crappy or aleast not good compared to people that been doing it for awhile.
11-21-2006, 04:21 PM#10
TDR
Quote:
Originally Posted by Xlightscreen
well TDR you can't tell me your not better at one subject of modeling then you are at another.
Oh yes I can tell you that because it is true. So you challenge me to make an UT model?
11-21-2006, 04:42 PM#11
Xlightscreen
lol you really think that your that good in all aspects of modeling? btw I meant UT 2004 not just UT but currently I don't got 3dsmax and don't got time to buy milkshape 3d so ether way I can't do it. But still pic a subject any kind that you haven't touched besides charicters and terrain since you probaly win becuase I don't got time for them. but besides that yea pic any and the only real rule is you got to use what im limited to use in gmax :P
11-21-2006, 04:57 PM#12
Chriz.
You obviously haven't seen his gallery. I suggest you take a look.
11-21-2006, 05:03 PM#13
Xlightscreen
I Dare him to take away his Rendering tho anybody and there dog can make there models look x3 times better when rendered!

EDIT: Acutly ill be nice and see if I can find a old old old old rendering script for gmax and then maybe ill allow rendering but tell then its primitive mode!
11-21-2006, 05:17 PM#14
TDR
I suggest you find 3ds max until Saturday next week. I'll let you chose any theme you want. And no polygon limit, just say low or high poly.

And you say that the render makes my models? I feel most insulted and offended by that. You have no base for that statement.
11-21-2006, 05:30 PM#15
Xlightscreen
Acutly nvm I found some cool new scripts to mess with. but like I said if you wan't just a regular modeling challenge just choose the theme but I stand by my rule that you can't use rendering when you take your screenshot :P

BTW lets stop this debate(aleast on this forum) and lets get back to what this thread was about lol

xXm0rpH3usXx There a cool helmet i know look good but i forgot its specific name ill post a link to it when i find it

EDIT: http://www.a2armory.com/medievalhelm...ght-helmet.htm (Even if you don't like that one you got entire website to look at for reference)