| 11-22-2006, 11:02 PM | #1 |
Will this event prevent a hero from leveling up, even through triggers? Or will it just stop it from gaining experience by killing things? EDIT: Other problems: Okay, thank you. For some reason, something was affecting my ability to level, and I changed this, and then changed the event to Trigger: Hero - Make (Owner of (Last created unit)) Heroes gain 0.00% experience from future killsI have another problem. The only triggers in my map that order units to move tell them to move to a certain region. For some reason units are moving back, seemingly randomly, to where they started. I have no idea what the problem is. Are there unit order bugs or something? 1 more problem. My floating text wont die. It used to too, which is odd, as I havnt changed anything... Trigger: ![]() Floating Text - Create floating text that reads +1 Int above (Attacking unit) with Z offset 0.00, using font size 12.00, color (0.00%, 0.00%, 100.00%), and 0.00% transparency![]() Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds |
| 11-22-2006, 11:08 PM | #2 |
It will prevent it from non-triggered leveling, as in killing creeps. |
| 11-22-2006, 11:19 PM | #3 |
Okay, thank you. For some reason, something was affecting my ability to level, and I changed this, and then changed the event to Trigger: Hero - Make (Owner of (Last created unit)) Heroes gain 0.00% experience from future killsI have another problem. The only triggers in my map that order units to move tell them to move to a certain region. For some reason units are moving back, seemingly randomly, to where they started. I have no idea what the problem is. Are there unit order bugs or something? 1 more problem. My floating text wont die. It used to too, which is odd, as I havnt changed anything... Trigger: ![]() Floating Text - Create floating text that reads +1 Int above (Attacking unit) with Z offset 0.00, using font size 12.00, color (0.00%, 0.00%, 100.00%), and 0.00% transparency![]() Floating Text - Change the lifespan of (Last created floating text) to 2.00 secondsEDIT: Reposted on first post so people can see these problems. |
| 11-23-2006, 12:20 AM | #4 |
The units you order to move... Are they owned by neutral players? Add the action "Floating Text - Disable Permanence for (Last created Floating text)" between the 2 others. |
| 11-23-2006, 12:32 AM | #5 |
The units are owned by computer players. The floating text thing worked fine a minute ago though T_T But okay. EDIT: I take it you mean Trigger: Floating Text - Change (Last created floating text): Disable permanence |
| 11-23-2006, 12:36 AM | #6 |
Computer players? You mean, player 1 to 12 ? Strange... Neutral creeps come back to their spot, but not computers. You might want to delete the Melee Initialization triggers if you haven't already. Yes, I meant that action. |
| 11-23-2006, 12:45 AM | #7 |
I did. I really dont know why they are doing it... Also, the floating text works now, thanks. |
| 11-23-2006, 12:55 AM | #8 |
Np. For the units return, try re-ordering them every x second. |
| 11-23-2006, 12:58 AM | #9 |
Ehhh... |
| 11-23-2006, 01:05 AM | #10 |
Still better than watching them go back at their original position :P |
| 11-23-2006, 01:58 PM | #11 |
do the units return before they have arrived to the real destination or afterwards? have you tried with removing the units guard position? Trigger: AI - Ignore (Last created unit)'s guard position |
| 11-23-2006, 03:49 PM | #12 |
If they are owned by neutral players, go to gameplay constants and set creep guard distance (I think it's called that... might be return distance) to 99999. If owned by a non-neutral player, see above. |
