| 11-24-2006, 05:32 PM | #2 |
try putting the orders before adding the timer to the dummies |
| 11-24-2006, 06:36 PM | #3 |
Thanks for the quick reply ^.^. I tried it and it's still taking a few seconds. |
| 11-24-2006, 08:39 PM | #4 |
Check the range of your dummy's carrion swarm ability. Maybe it doesn't reach as far as your original ability and the dummy is having to move first. I don't know also if this would make a difference, but maybe change the facing or your dummy on creation to GetUnitFacing(GetTriggerUnit()). Not sure how that looks in GUI |
| 11-24-2006, 11:45 PM | #5 |
Oh! Found the MFing problem >.<! I based the shooting dummy off of my mortar dummy and the model's backswing and cast point were at like .9 and .1 because it was based off of the mortar team >.<! Thanks for the help though guys lol, hope this reminds people to check that! |
