Summary:
Day Of Defeat: Donner was submitted to the maps but was denied for various reasons. Now i'm back, remaking the whole shooting and reloading system and adding new features, reduced the map file size, worked on the AI a little bit and added new stuff (sounds, movement speed decreased when carrying mortars, etc.), not to include various bug fixing (the wait before class choosing >.<).
Donner takes place in a city where the U.S. and Wehrmacht battle it out for control of capture points. The feel and sound effects of the game make it more and more intense, including background music of gunshots and bombs going off.
The game lasts for 5 rounds (first to 3 rounds won is a game win). In order to win a round you and your team must turn capture points to your side. Theres 5 capture points in the map, marked with a flag with the color of the team that currently controls it. Each team starts with 2 flags under their control, and in the center theres a broken down tank with a flag under no one's control.
As you walk around the city shooting the opposite team, you'll notice various detailed buildings that you can enter. Many have windows that you can shoot out of then get behind the wall for cover. If you look in the rooms you can sometimes find items that you can use. Theres currently bandages, mortar cannons, mortar shells, panzerschreks, rifle grenades, supplies, and more to come.
Features:
11 different classes with different statistics and a detailed historical and informal (fire rate, damage, weight etc.) description. Guns have gun heat (gold) that builds up as you shoot and slowly receeds. Guns with fast fire rates tend to heat up quickly, and different guns have different heating values (like an MG would have 2 per shot because it shoots about 10 bullets per second, and a garand will have 15 per shot because it shoots about 1.6 bullets per second). A gun overheats if it's gun heat exceeds 76. Every 15 seconds theres a "respawn", where if theres less than 35 bots on a team more will spawn, and dead players will spawn if their reinforcement limit is not exceeded (if you press esc you can choose a different class to respawn as). Each player gets 5 reinforcements, which is reset at the end of a round, and if you have more than 0 used you will get 1 more if a point is captured.
Also I added 3 new bot unit types instead of one. They are support, assault and rifleman, each with different characteristics.
Team:
illidan92
Progress:
Probably around 90%, i'm still taking in ideas and fixing a few small bugs (Edit: All known bugs have been fixed). Also working on more detailed terrain.

I've been working on more terrain detal. Heres a window someone can shoot out of.

Heres a large table full of yummy foods :D.

Heres part of a room in a tavern.

Some areas have been shelled, but this house has no evidence of explosions like the others? Must have been the invading Wehrmacht.