| 01-04-2003, 08:54 PM | #1 |
I'm making a long rpg, and I've got the hero level past 10, but I can't seem to get the hero skill level past 3. I tried editing the individual spell level in abilitydata.slk, but it didn't seem to work. Can someone help me do this? I've heard that if you edit them, it works, but the skill dissappears after you put 3 points into it. Is this true? Is there any way around it? I'd really like to have skills past level 3. Any help is greatly appreciated. Thanks. |
| 01-04-2003, 10:17 PM | #2 |
You would have to do some editing that has not been done yet. There is not currently a way to have skills work over level 3. |
| 01-04-2003, 11:52 PM | #3 |
There is a workaround to going past hero skills of level 3, but basically it requires that you replace the unit you are using with an identical copy, however the new unit has the new spell instead of the old one. Your next step would be to copy all of the data of the spell you want to go beyond level 3 into an unused spell slot or a new one (I prefer using unused spells such as berserk, don't ask me why, but there are plenty), then update the new spell data in the appropriate .txt files of the race it belongs to. Next you edit the new spell so it matches the equivilant of levels 4, 5 and 6. That is the only real way. I created a map for example where normal heroes get an enhanced critical strike, called it a different name, gave it a different button .blp, but put it in the same slot where they had critical strike and gave the damage to x4, x5, and x6 normal instead of x2, x3, and x4 (in your example you would probably want x5, x6, and x7 for instance). Basically that is the only workaround, as it is a limit in the game engine itself. It also semi-fixes the problem of being limited to 10 ability points as a reward. |
| 01-05-2003, 06:07 AM | #4 |
Hmmm...that really stinks. I heard someone here accomplished it by hex editing the Game.dll or something. I really wanted spells to go past level 3. :( So...is there any other way to make the hero receive more than 10 skill points? If not i guess I'll have to resort to that. |
| 01-05-2003, 05:30 PM | #5 |
Ok...I found the thread that tells how to change the max skill points past 10. It involves hex editng the game.dll file in position 0x3CC9C2. Question: Has anyone found the other positions in game.dll? Namely the ones to alter hero level, max # of hero skills, and max skill level? |
| 01-05-2003, 07:38 PM | #6 |
If you mess with the game.dll you won't be able to play the map on b.net, not sure if that is your intent or not... |
| 01-05-2003, 08:18 PM | #7 |
Yeah...I know. I'm making a single player rpg and I just wanted to pass the 3 hero skill level limit and 5 hero skill limit. So far I haven't seen a way to do it. |
| 01-05-2003, 08:26 PM | #8 |
I know a way - license blizzard's engine. Just kidding :ggani: |
| 01-07-2003, 02:18 AM | #9 |
Anybody else? |
