| 11-26-2006, 06:04 PM | #1 |
Well I'm having trouble with an upgrade trigger. Basically I'm trying to make it so its 1 trigger and it initally starts at 600 seconds into the game, then researches 4 upgrades (5 lvl upgrade) for all players (total of 6 players); then it executes again at another 600 seconds and researches the same thing for all players, except the upgrades are now lvl2.. it keeps goin on for 5 levels. So first im having trouble with how to make it affect all players and then to add it on every 600 seconds.. help would be appreciated, thanks. |
| 11-26-2006, 08:43 PM | #4 |
(Player(((Integer A) + 1)))) You are setting the upgrade for the player number + 1. Move that + 1 to the research level instead, using arithmetics. |
| 11-26-2006, 08:59 PM | #5 |
i'm having trouble with that.. i cant seem to just isolate it to (Player(((Integer A)))) + 1) it just keeps reverting back to this (Player(((Integer A) + 1)))) and if i just use Player((Integer A)))) it wont let me add anything... what am i doing wrong? |
| 11-27-2006, 03:14 PM | #6 |
i took a close look and it looks like, you set the Integer A + 1 and not the current research level, you have to use it this way Current research level of <Replace with your Tech> for (Player((Integer A)))+1 instead of Current research level of <Replace with your Tech> for (Player(((Integer A) + 1))) |
