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A simple buff question

11-27-2006, 12:56 AM#1
Pyrogasm
Is there any way to remove the icon for a buff/debuff, but still have the effects of that buff without using a custom buff system? If, for instance, a spell does DoT, how would I go about removing the buff (next to the unit portrait) so that the unit would take damage, but there wouldn't be a buff that said it was taking damage.

I know I could probably trigger this...but it would be rather complicated I suspect, and not easily MUI. On a side note, why is it that if you remove all buffs from an ability, in game the ability still uses the buffs from its base ability?
11-27-2006, 01:13 AM#2
st33m
Quote:
I know I could probably trigger this...
11-27-2006, 01:19 AM#3
TaintedReality
Quote:
Is there any way to remove the icon for a buff/debuff, but still have the effects of that buff without using a custom buff system? If, for instance, a spell does DoT, how would I go about removing the buff (next to the unit portrait) so that the unit would take damage, but there wouldn't be a buff that said it was taking damage.

You can make the icon blank and the tooltip a single space. You won't be able to see it, but the slot will still be taken up on the command card. By that I mean if the unit has Devotion Aura, then gets the DOT with the invisible buff, then gets Inner Fire, Inner Fire will show up in slot 3 because although you can't see that 2nd buff it's really there. However, most people don't spend too much time looking at buffs anyways, so it wouldn't be a big deal if you wanted to do this.

Quote:
On a side note, why is it that if you remove all buffs from an ability, in game the ability still uses the buffs from its base ability?

Because the ability is hard-coded to use a buff, and by default it uses its base buff. Not sure exactly why war3 does this, maybe it needs the buff to "keep track" of the ability and who it is affecting.
11-27-2006, 01:23 AM#4
shadow1500
Triggering it is not that difficult. You can use my CBuffs system or this simple DoT script: http://www.wc3jass.com/viewtopic.php?t=2002
11-27-2006, 02:21 AM#5
Pyrogasm
shadow1500: JASS > Me. And if you didn't notice, I did say "without using a custom buff system".
Though it isn't a perfect solution, TaintedReality's solution suits my purposes, so I thank you!
11-27-2006, 07:57 AM#6
Toink
Quote:
Triggering it is not that difficult. You can use my CBuffs system OR this simple DoT script:

Just CnP, it's alot better than a blank space on the status bar.
12-09-2006, 10:37 PM#7
Pyrogasm
New question here: Why do the tooltips for some buffs not show up entirely in-game? The sentance is cut-off at about the end of the first line, and I don't know why.
12-09-2006, 10:48 PM#8
Anitarf
Maybe they're simply too long? There could be a limit to buff tooltip length, so unless you have any longer tooltips displaying correctly this could be the cause.
12-09-2006, 11:00 PM#9
shadow1500
I heard that the , character causes everything after it to be cutoff. Use ; instead.
12-09-2006, 11:07 PM#10
Pyrogasm
No, they're not too long. It usually shows things like "This unit has been Defabricated; it will" when the whole buff is "This unit has been defabricated; it will take damage over time until it becomes corporeal".

Sometimes this can be fixed by entirely remaking the buff, but it usually doesn't help.

Here's a screenshot of what I mean: Click image for larger version

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12-10-2006, 02:17 AM#11
Jazradel
I heard it has to be shorter than the text for the original tool tip.