| 11-27-2006, 07:30 AM | #1 |
Hello, Many of you have probably played The Story of the Norj'Hal Elves. I've begun to produce Act II in earnest: terrain for the main map is complete, and I'm rapidly learning to use Anitarf and iNfraNe's cinematic system, which will make much higher quality cinematics. Nasrudin, Guesst, and sc_freek have all contributed high-quality custom models which create exceptional terrain and some mid-game surprises. I've also added a number of seriously JASS-enhanced spells, which will make for much more lively gameplay. Nasrudin has (correctly, in my opinion) suggested that we need a texture expert to give the Norj'Hal a truly unique feel. To keep the job description compact: 1.) Re-skin the various Norj'Hal models (Human Priest, Jaina, Sentry, Huntress, Swordsman, High Elven Archer, Sylvanus, Bloodmage, Demon hunter, and Paladin) to have a uniform look and feel, appropriate for a race of elves that live in the Nordic wilderness. Possible solutions include ice-blue / sky blue hair and pale skin, or deeper blue skin and sliver hair. Patterns on clothign should be re-done, but I expect the best results would come by giving facial features simply a color change. 2.) Re-skin the huntress model (Norj'Hal Wolf Rider) so she's actually riding a wolf. I'll look into re-working her vocals to get the cat sounds out of there. 3.) Re-skin the human, night elf, and high-elven buildings in the campaign to give a more uniform design to all models. Act I of this campaign can be found over in the Map Vault. Reply to this thread or send a PM if you are interested. Engage! Capt. Picard |
