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How can you add sounds to animations?

12-02-2006, 10:49 AM#1
Chriz.
The title says it all.

I want to add an in game sound during a custom animation of mine, how would I go about doing that?

3DsMax 5 Of course.
12-02-2006, 12:12 PM#2
moyack
Well, I've added sound but with Magos editor. I think it's much easier. As soon as I get home, I'll post the exact way to do it with this program.
12-02-2006, 02:02 PM#3
Chriz.
Thanks, that would be a big help.
12-02-2006, 03:22 PM#4
jigrael
3dsmax5 is easier, I think... but maybe not lol.
What I do to add sounds is import an object called SNDxYYYY from the sample scenes(GRUNT.MAX, pandarebrewmaster.max) where x is a random number just to identify the object and YYYY is the code of the sound u want to play(u can find all the codes in arttools manual). So once u import that object(I think its a point helper) u need to add a note track to it, then u set a key in the note track where u want the sound to play(u can insert more that one key), BUT theres a catch: u ONLY can place keys at the begining of an animation, so u if u have an animation wich starts at 200 and ends at 230 ull need to place the key on frame 200 otherwise it wont play. Hope this helps :)
BTW u can try creating the point helper by urselft but I think ull need to adjust the user property settings, I guess its all explained in the artools anyway.
12-02-2006, 03:59 PM#5
Chriz.
I'll try it, thanks Jig.

EDIT: It worked, one thing though. You can place a sound anytime you want during the animation, I even have it play twice in the same one : )
12-02-2006, 09:45 PM#6
olofmoleman
Is this for the cougar model?
12-02-2006, 11:23 PM#7
jigrael
Quote:
Originally Posted by Chriz.
I'll try it, thanks Jig.

EDIT: It worked, one thing though. You can place a sound anytime you want during the animation, I even have it play twice in the same one : )
Really??? god how could Ive been so wrong Ill test it
12-03-2006, 12:58 PM#8
Chriz.
No, this is for a spell animation on a Dwarf of hump's.
12-05-2006, 08:39 AM#9
TDR
ts ts ts, chriz....this was well explained the art tools documentation.

problem solved, thread closed.