| 12-04-2006, 10:09 PM | #1 |
Hello. I would to know if exists some manner to make an aura ability without use triggers or jass thath check the conditions every x seconds. thanks in advance |
| 12-04-2006, 10:54 PM | #2 |
I suppose you could check when a unit comes within range of the unit with the aura. |
| 12-05-2006, 06:17 AM | #3 |
If none of the aura abilities fit the bill, then no. |
| 12-07-2006, 02:22 PM | #4 |
And how about of this: JASS:function aura_cond takes nothing returns boolean return( GetUnitAbilityLevel(GetTriggerUnit(),ability_aura()) > 0 ) endfunction function aura_Actions takes nothing returns nothing local unit u = GetTriggerUnit() if(GetUnitAbilityLevel(u,abilty_buff())<=0)then set u = null return endif //Actions that will be occur to the target unit afected by the aura set u = null endfunction function aura_main takes nothing returns nothing local unit u = GetTriggerUnit() local trigger t = CreateTrigger() local event e local triggeraction ac set e = TriggerRegisterUnitInRange(t,u,aura_range(),null) set ac=TriggerAddAction(t, function aura_Actions) loop exitwhen (GetUnitAbilityLevel(u,abilty_aura())<=0) or (GetUnitState(GetFilterUnit(),UNIT_STATE_LIFE)=<0.405) call TriggerSleepAction(0.25) endloop call DestroyTrigger(t) set t = null set e = null set ac = null set u = null endfunction //=========================================================================== function InitTrig_aura takes nothing returns nothing set gg_trg_aura = CreateTrigger( ) call TriggerRegisterEnterRectSimple( gg_trg_aura, GetPlayableMapRect() ) call TriggerAddCondition( gg_trg_aura, Condition( function aura_cond ) ) call TriggerAddAction( gg_trg_aura, function aura_main ) endfunction |
| 12-07-2006, 03:28 PM | #5 |
That will only effect units entering. Only occur once. |
| 12-07-2006, 10:03 PM | #6 |
Just use the unit comes within range and unit goes out of range events respectivly |
| 12-08-2006, 06:15 AM | #7 |
There is no unit goes out of range event. |
| 12-08-2006, 07:06 AM | #8 |
create rect and move it around hero |
| 12-08-2006, 07:21 AM | #9 | ||
Quote:
Woops I forgot about that, you would have to introduce a check then (which defies the purpouse of this question) Quote:
That can create a huge amount of lag especially when you call a function more often then once very second |
| 12-08-2006, 12:18 PM | #10 | |
Quote:
-> Answer is NO |
