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How to detect the firing event.

12-05-2006, 10:18 AM#1
n13astra
Trigger:
Hostile Creep
Collapse Events
Unit - A unit leaves Creep 1 <gen>
Unit - A unit leaves Creep 2 <gen>
Unit - A unit leaves Creep 3 <gen>
Unit - A unit leaves Creep 4 <gen>
Collapse Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions


How can i order the triggering unit back to the rect that it left exited from?
12-05-2006, 10:53 AM#2
Preskooldude
You can either have it turn around and move backwards like this:
Trigger:
Unit - Order (Leaving unit) to Move To ((Position of (Leaving unit)) offset by 100.00 towards (180.00 + (Facing of (Leaving unit))) degrees)
Or you could split them into seperate triggers, and preset the region.