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Tical Warning VS X-Trinitty

12-07-2006, 04:35 AM#1
stiky
This map is based off Angel Arena. It is using the same layout - As i could not get a good looking layout..as im a terrible terrain guy - The actual arena is the only thing that is the same, every other thing is gone, this map is starting at scratch, meaning there are no triggers, custom skins, custom icons, nothing. Everything is gonna be made brand new. I will be posting a screen shot to prove this. There won't be as any hero's as there usually was in AA - Less hero's makes it a faster loading time and a better balanced game - I will hopefully putting in some custom models and icons of my own.

Duel System: Subject to change.

the duel system is like any other duel system, but instead of the angel arena way, in my version it will be a team elimination. It will have its own part of the map, a little area where you duel. The fight ends when everyone on the versus team is killed. The winners then gets 10,000 gold each. When you die in the Arena, you must wait till the duel is over.

Creep System: OK

There is 4 Area's where Creeps spawn. Theres 2 spawns per base area. Then there is 1 area consisting of 2 spawns on the left hand side - Although nothnig will spawn until 10 minutes have passed - and the final area is on the right hand side - Although won't spawn until 20minutes have passed -

Income System: OK

Each player will have a 250 Gold income in the begining. The income will happen every 2minutes. But....when ever you kill a hero, you get a bonus 100 Gold added to your income. Every 10 kills changes your income by 1500 Gold. Every Duel win increases that teams income by 500 Gold.

Fight System: OK

Fights can happen anywhere on the map, but you may not cross into the enemy's area until after the first duel - This is to stop early killing - I will probobly make a fight area to fight enemys when ever you want to test your skill - min. level is 5 - Although nothing will happen, the opponent will just die increasing your income by 100 Gold, your team gets nothing.

Hero Classes: Maybe

Hero Classes are like an evolution of your hero. Every 10 levels your hero will be changed to a new hero, with better stats then your other hero - Stats increase by 2/4/6/8/10x - although he/she will only be level 1. Each new Class will gain a new spell - Old spells might be increased -

Gods: OK

There is 4 Gods. They are Tical, X, Trinitty, Warning. They can all be summoned by a text command - Although cannot be summoned until 10minutes have passed ingame - You may also send them away with a text command - Can be re-summoned - They all have a chance of dropping Souls of special heros.

Souls: OK

Souls are items that if you have them, you turn into that hero - But you must meet a certain Stat/level Request - they are much stronger then normal hero's and don't have Hero Classes - Read above - Some souls cannot be bought and must be aqquired by killing the Gods, but yet still have a very low drop chance/rate.
Ex - Grits soul is only aqquired by killing Tical, but has a 0.02% chance to drop.

Items: Maybe

Some items you cannot buy, they only drop off random Creeps or of fthe Gods. Yet still then some items make you reach a certain Level/Stat request to use. Also some items are only attainable by mixing 2-4 items together to make it.

Layout: OK

Unlike the Angel Arena/H v H layout, it will have more area's. Will have a new dueling arena, Creep area's, Some area's also Require you to be a certain level to enter - To prevent power leveling -

Players: OK

2-8


3rd person perspective view for Fight/Duel System: Maybe


Where instead of looking down at your unit/hero, you look forward at the level they do, to make the fights more intense and make you use strategies to win.

Hero Classes: Maybe (Will need Help on doing this now that i have diffrent classes)

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Comments? Suggestions? Ideas?
What do you think of this map?
Good idea or bad idea or needs work?


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NEEDED HELP ON PROJECT:


Balancing Hero's
Balancing Creeps
Balancing Spells
Balancing Item's


More to be added.

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Updated New Terrain Screen shot at 2:30pm PST Sunday Dec 03, /06
New Custom Model screenshot at 5:05pm PST Sunday Dec 03, /06
Updated New Terrain Screen Shot at 7:13pm PST Sunday Dec 03, /06
New God Summon Area Screenshot 7:13pm PST Sunday Dec 03, /06
New Fight Arena ScreenShot (A diffrent Duel Arena, for 1v1) 7:13pm PST Sunday Dec 03, /06

Terrain (Looking Down)

http://img76.imageshack.us/my.php?im...6191045ad0.jpg

Dueling Arena

http://img299.imageshack.us/my.php?i...6031626cw4.jpg

Hero Selection

http://img169.imageshack.us/my.php?i...6031632ui5.jpg

Team Bases(Identical)

http://img169.imageshack.us/my.php?i...6031635ne6.jpg

Custom Models

http://img243.imageshack.us/my.php?i...6170122vp3.jpg

Fight Arena

http://img243.imageshack.us/my.php?i...6191107vs3.jpg

God Summon Area

http://img243.imageshack.us/my.php?i...6191057yi4.jpg

If someone could tell me how to make the picutres show on the thread, so i don't have to give link, that would be great :D

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Skins currently im gonna use, all can be found on wc3sear.ch (search for them if you want, just copy+paste the names i write down)

Tsunade http://wc3sear.ch/index.php?p=Models&ID=2921&sid= Works
Luxsin http://wc3sear.ch/index.php?p=Models&ID=2638&sid= Works
Sephiroth http://wc3sear.ch/index.php?p=Models&ID=984&sid= Works
NE1Crusader http://wc3sear.ch/index.php?p=Models&ID=1924&sid= Doesn't Work, no texture files.
NEpriestess http://wc3sear.ch/index.php?p=Models&ID=3065&sid= Works
warqueen http://wc3sear.ch/index.php?p=Models&ID=3048&sid= Works
HeroNageEnchantress http://wc3sear.ch/index.php?p=Models&ID=2398&sid= Works
Taasar http://wc3sear.ch/index.php?p=Models&ID=553&sid= Works

All skins subject to change.
Might makes a FRAPs of DEath/Walk/Attack/Cast animations

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Hero: Tsunade
Hero Type:Battle Mage
Main Attritubte: Energy
Spells: Offensive


Frost Beam

Summons a devastating wave of ice in a line, which deals initial damage to each unit in it's path and splash damage to the units around it, as well as damage over time for 5 seconds. Units are slowed by 25% for the duration.

Level 1 - Sends a wave of ice that ripples outward, dealing 75 damage to enemies in it's path and 10 splash damage per unit around it, freezing and slowing these unit's, which deals 10 damage a second for 5 seconds.
Level 2 - Sends a wave of ice that ripples outward, dealing 150 damage to enemies in it's path and 20 splash damage per unit around it, freezing and slowing these unit's, which deals 20 damage a second for 5 seconds.
Level 3 - Sends a wave of ice that ripples outward, dealing 225 damage to enemies in it's path and 30 splash damage per unit around it, freezing and slowing these unit's, which deals 30 damage a second for 5 seconds.

Unearthed Prison 2

Materializes chunks of earth around the target location, trapping any unit in the area inside for a short duration.

Level 1 - 4 seconds, 200 AOE.
Level 2 - 8 seconds, 250 AOE.
Level 3 - 12 seconds, 300 AOE.

Elemental Armament

Creates a swirling mesh of all the elements, which incircles the friendly target in a bright blue ball, raising armor for 30 seconds. If self cast, there is a % chance the armor will becomed enraged when damaged and lash out at the target with a power of the elements.

Level 1 - Creates a swirling shield of the elements which raises armor by 2 and has a 2% chance to retaliate on attacking enemies with a random power of the elements if self casted. Lasts 30 seconds.
Level 2 - Creates a swirling shield of the elements which raises armor by 4 and has a 4% chance to retaliate on attacking enemies with a random power of the elements if self casted. Lasts 30 seconds.
Level 3 - Creates a swirling shield of the elements which raises armor by 6 and has a 6% chance to retaliate on attacking enemies with a random power of the elements if self casted. Lasts 30 seconds.

There are a possibility of three different spells to be cast.

Cyclone - Sends a fearce tornado out from the shield towards the enemy, slowing enemy units in it's path by 10/20/30%. When the tornado reaches the target enemy unit, it throws the unit in a violent cyclone for 3/4/5 seconds, keeping it disabled for the duration.

Frost Bolt - Launches a devastating frost bolt at the enemy. When it strikes it deals 25/50/75 damage, stuns for .5/1/1.5 seconds and knocks back the unit for the stun duration.

Flaming Earth - Sends forth a flaming chunk of earth, which strikes the target enemy, dealing 5/8/11 damage over 6 seconds. The explosion catches nearby enemy units on fire, who take 3/4/5 damage over 6 seconds. It also lowers all affected enemies speed by 5/10/15% for the duration

I NEED HELP ON SPELLS!!!!!!

Hero's:

Luxsin - Fighter warrior Main Att. Endurance
Sephiroth - Same as Luxsin
Night Elf Priest - Healer Main Att. Energy
War Queen - Quick Fighter Main Att. Agility
Naga Enchantress - Quick Fighter Main Att. Agility
Taasar - Priest/Warrior Main Att. Energy/Agility
Night Elf Crusader - Crusader Main Att. Endurance
Tsunade - Warrior/Mage Main att. Energy/Endurance
Silver - Healer/Mage Main att. Energy/Energy

more to be added!

Help me make spells for them! (Not to hard...as i don't know how to make spells thru triggers (IE - Omnislash off DotA))



Halting on this part for now, im just finishing the terrain

PROPS SO FAR GO TO: People of WC3 Campains and Thehelp.net aswell as wc3sear.ch
Edited by Anitarf. Reason: Removed some colour abuse.