| 12-08-2006, 03:32 PM | #1 |
Valley of Dissent 2 is an AoS-style map, being developed among others by the same people that made Valley of Dissent, the map that DotA was originally based upon. The project is progressing smoothly and is approaching it's first release. Information can be found in the very old thread and in this (preferrably) much newer thread. The core team consists of two very active coders as well as a dedicated terrainer, and we consider our work to be of very high quality. It is without doubt already among the most advanced and solid War3 maps ever created and uses state of the art tools such as WeWarlock to the fullest. I believe we can offer the following benefits to a skilled coder that wish to join our team:
This request goes out to anyone that wish to see their skill and potential realized in a high quality map. Yes, we all love to make our own projects, that's what makes War3 modding so fun. But if you really want to see a finished project, I promise you are making a good bet by contributing to VoD2. All we ask in return is maturity and competence in War3 modding. Do not hesitate to PM me or visit our forums. We are looking forward to hearing from you. |
| 12-08-2006, 05:44 PM | #2 |
What kind of things would be requested from said coders? Systems/spells/random stuff? |
| 12-08-2006, 07:12 PM | #3 |
My guess is that the coders will be working with the heroes & spells mostly, while Karukef will handle most of the systems and probably a few heroes and spells once in a while as well. And no sloppy work is desired :P |
| 12-08-2006, 07:29 PM | #4 | |
Quote:
Oh yeah, I seem to have forgotten this rather important piece of information. Thanks for pointing it out :) What Aray says holds true - Coding positions are almost exclusively 'ability' related. A coder would pick one of the many spells to be implemented for the current hero/item-lineup and go ahead and write it. Of course, being a coder isn't just about coding - it goes without saying that anyone that contributes to the project will quickly become an important part the design process as well if this is desired. Personally I am working almost exclusively on the underlying systems - the custom shop, the projectile system, the custom buff system, custom attack system, universal unit stat system - the list just goes on and on. I wouldn't ask someone coming in to the project at this point to contribute to the systems programming, although if someone is competent enough to help out here as well I wouldn't exactly reject it :) |
| 12-09-2006, 12:09 AM | #5 |
Note: We have gathered at least 3 JASSers now to help vod progress more quickly. This doesn't mean that more JASSers aren't appreciated of course, but there will probably not be any need for you untill later on. It would surely get very messy for Karukef if he were to instantly assign tasks to 10 new JASSers So don't be shy. If you are a very competent JASSer then there will surely be a need for you in the later days of "VoD2". |
| 12-09-2006, 12:16 AM | #6 |
This isn't really on topic, as I have no idea how to work JASS, but where could i find the first VoD? Because it sounds like fun. |
| 12-09-2006, 02:43 AM | #7 |
Damn Karukef you took all the fun(systems are about the only thing I enjoy coding). Dunno if I'm good enough, but I'm willing to learn and can code most any ability you throw at me, so long as you don't mind that I help Fulla with DoD on the side. |
| 12-09-2006, 05:42 AM | #8 |
I'm interested. Systems also happen to be my favorite thing to code. |
| 12-09-2006, 12:19 PM | #9 | |
Quote:
Re: Chuckle_Brother & Jazradel: As long as you are dedicated enough and think you have the required JASS knowledge to handle all/some of these systems then there shouldn't be much more stopping you. So let's see what Karukef has to say :) |
| 12-09-2006, 12:57 PM | #10 |
Well, I JASS for fun, and knowing karukef's abilities, his map won't be just a side-kick, so I would be in, although I might lack time now as I have to play Legend of Zelda: Twilight Princess >>;. |
| 12-09-2006, 11:21 PM | #11 | |
Quote:
I was thinking about this during work today, and I came to the conclusion that there probably IS going to be quite a bit of systems code to make after all. So a good systems coder will be just as welcome as a spell coder :) So far the response has been above my expectations (much due to Aray's help). I already been in touch with several coders already that I am quite interested in having on the team and that also seems motivated to join. Since I already accepted 3 people, I want to chill down and catch my breath for a few days. For those who are interested (including those that stated an interest in this thread but did not PM me), I suggest you read through this forum (especially the Intro to new coders post) - It will give you a very good feel for how it will be to work on VoD2, and if you want to be a part of the team, just PM me and I will get back to you during a possible 2nd recruiting bout at the end of next week! |
| 12-11-2006, 12:15 AM | #12 |
count me in man, i could still help on some stuffs, but getting rusty lately from too much of WoW |
| 12-11-2006, 10:47 AM | #13 | |
Quote:
Thanks for showing interest. |
| 12-11-2006, 02:43 PM | #14 |
The systems aren't THAT hard to understand so don't be freightened about Arays latest post . Actually the systems exist to make it easier for coders to code but still you need to be very good at JASS.Also didn't we need SFX artists, atleast it would be cool if someone could do some VoD2 effects. |
| 12-11-2006, 05:41 PM | #15 |
Yeah, but I think we can wait with SFX artists until we at least have a beta. These visual guys probably want something to look at y'know ;) |
