| 12-10-2006, 01:45 AM | #1 |
I've been working on some playable indoor scenery. Special thanks to Nasrudin and xXMorph3usXx for their superb custom doodads. The terrain is easily pathable to units, and the roofing material is made of decoration destructibles so that I can make them invisible during normal gameplay and not have them interfere in between cinematics. These shots come from the first floor, which is currently the most complete, although there are more surprises and other well-furnished rooms on the second and third floors. What's more, there's things to find in the basement, and elevators to transport your units in between any of the floors. (Edit) Daelin's Tiles Pack, and Walls Pack are seen in a lot of these shots, and his pedestals are in my campaign elsewhere. I've been making very good use of his resources as well. |
| 12-10-2006, 03:53 AM | #2 |
Thats sweet whats with the title though ? ("Inside a Norj'Hal Barracks") Also some things that could be better : Needs more detail if this is a barracks then add some extra doodads to take up space like banners armor/weapon racks and/or piles of items. |
| 12-10-2006, 04:49 AM | #3 |
Well, I suppose the title is "The Barracks." This is a sub-title, though--the title of the overmap is "The Story of the Norj'Hal Elves: Nightfall in Dajh'Onnar." (This, and several other 'buildings' like it, will be part of a linked map in the style of the Orc-X campaign and "The Story of the Norj'Hal Elves, Act I"). This is a fairly posh barracks, I will concede. But there are weapons, crates, and barrels galore. You can find some in the shots (tons of racked swords, axes, and armor in one of the frames). But, there will be more. I've also got a complete mess hall, where there's all sorts of stuff on the shelves and tables everywhere. Upstairs, where the terrain is complete but for the vaulted ceilings**, is an infirmary and bunks for swordsmen, archers, and officers. On the second floor, half complete, is the head master's war room, complete with plush carpet, desks, paintings, draperies, a trophy case, and James-Bond style trap doors. The basement (complete) contains the brig and some torture devices, including troughs for waterboarding (and a changing station so that Cheney can take his new grandchild downstairs with him). The bit about the waterboarding will be discussed in the actual campaign--the Norj'Hal army isn't all about righteousness and defense of their race's solitude. Edit: oh, and the reason I don't have too much clutter (there is some, though) is again because this is a playable map, not just a showpiece. ** Yes, vaulted ceilings are not what you'd expect in a barracks. The reason they're there is not for economics but so I can have some camera movement during the cinematics. |
| 12-10-2006, 05:17 AM | #4 |
Impressive, Picard, but that seems rather...extravagent for a soldier. Unless of course its part of a palace/keep/fortress/castle in witch case its completely okay. I like how you encorperated everything that a barracks could need all it needs now its some good old fashioned eye candy to make that barracks more lived in. If you make any updates show them to us will you ? *EDIT* The arrows are kickass how'd you get them like that? Doodads and eye candy dont make a map not playable you just need to apply them right (your talking about movement space right?) Because you could always make the terrain have no actual pathing taken up (when placing chairs or small boxes ect) ill assume you already knew that though. |
| 12-10-2006, 06:17 AM | #5 |
Cute terrain... I like the way you made the walls. :) ~Daelin |
| 12-10-2006, 07:00 AM | #6 |
I really like the round table! Besides, the arrows is very good! =) |
| 12-10-2006, 09:51 AM | #7 |
Much better than the other stuff I've seen/played from your campaign. 0=) One question though, why the hell dud you choose the nickname CaptainPicard? |
| 12-10-2006, 02:53 PM | #8 | |
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isnt that NAsrudins models only? i cant see anything i remember to have modeled... |
| 12-10-2006, 04:30 PM | #9 |
Oh, Seruk, that was the harshest compliment I think I've gotten around here. But, since you've played my campaign, how would you suggest that I change the terrain? Cinematics? Gameplay? In Act II, I'm incorporating Anitarf and iNfraNe's cinematic system. The terrain will have some more stuff like the snowy wilderness that was most of Act I, but there are improvements there, too. And there will be a lot of stuff like this. Morph, I've at least downloaded a lot of your stuff. Daelin, forgot to credit you--those are in fact your walls and of course your tiles, if you were smirking about that. I changed some textures with MDX Pather. |
| 12-11-2006, 02:05 PM | #10 |
Hehe, that's has to be the best kitchen I've seen so far. Fireplace made with walls; never seen that before. :) |
| 12-11-2006, 02:26 PM | #11 |
Needs some pillars in the middle of rooms. As is, the rooms are far too wide for the ceiling to hold on it's own. |
| 12-11-2006, 05:01 PM | #12 | |
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| 12-11-2006, 05:35 PM | #13 |
Hey Anitarf, pillars sound like a good idea. I'll see what I can do without making these rooms cinematic-unfriendly. That latest framing pack might come in very useful. Very well, SeruK, I know about that cinematic thing and with my new system I can probably do the ESC feature without messing up the gameply too much. I'll see what I can do. But, if that terrain were wc3ish, I would not have hidden the jagged edges at the bottoms of the tree models, I wouldn't have placed rock models to actually be flush with the ground, and I would have left the buildings so that a castle was about 15' high. Other than that, guilty as charged, this is a WC3 spinoff so I maintained some of the terrain themes. |
| 12-11-2006, 05:42 PM | #14 |
how about a carpet?? i mean those in my stonehousekit :P |
| 12-22-2006, 08:17 PM | #15 |
+ Rep, The walls and the kitchen... everything is well done. |
