So I am guessing that a single Global Dialog variable would not be wise when
wanting to show said Dialog to multiple players at once with different
Buttons. So with that in mind, I’m wondering about the Buttons.
Heres the thought. Do i need an array of buttons or would this code work on
a map will 12 players where all players can be accessing this dialog at any
time?
first off the Condition here with the Level_Abilitys button ... that button can
be created and set to (last created button) up to 12 times so im not sure if
the Level_Abilitys button created for player 12 would hold the same condition
as for player 3
also
this line since the Button Level_Ability_slot is global that only holds 4 buttons
and if i have a max of 12 players i would assume this trigger would overwrite
the needed data a player would need for his button and thus any trigger
looking for when this button was press might not fire right
i dont know the more i think about it the more i confuse myself.
So i would like to know if im correct or not because if i need to multiplay
each button i make by 12 that will make the creation of a dialog based
system very anoying
