| 12-12-2006, 05:09 PM | #1 |
Hi, Im making Fat bastard(from austin powers) for a competition and am just asking how im doing. |
| 12-12-2006, 05:12 PM | #2 |
Lol. I have nothin else to say. just lol. |
| 12-12-2006, 05:16 PM | #3 |
Im not quite sure if thats a good thing or bad.... ![]() |
| 12-12-2006, 05:43 PM | #4 |
Here's the thing: Good wireframe views (no mesh smooth on!!!!): ![]() ![]() Bad wireframe views: ![]() ![]() Please upload a wireframe view according to what I said, you can't really see the topology the way you (and most people, unfortunately) posted it. Anyway, from what I can distinguish now, you have a very wrong topology, possibly with many triangles (which is bad for high poly models) and the anatomy of the face is wrong in every aspect. And you might want to check them reference pictures of the bastard, because it doesn't look anything like it, and it should do from an early block-in stage. |
| 12-13-2006, 04:49 AM | #5 |
he acutly looks like that fat ass zombie from Doom 3. and ermm TDR...Those GOOD wireframe views are not true wireframe the ones you specificly labled BAD are the true wireframe views. how about just say put edged faces on instead. Edit: His topology looks fine to me and it really dosen't matter unless you plan on animating him or you going to do alot of extrusions/ |
| 12-13-2006, 04:20 PM | #6 | |
Quote:
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| 12-13-2006, 06:59 PM | #7 |
mmm do I got to give you screenshots here? those 2 top ones have edged faces turned on, in no way they consider wireframe views. Wireframe views are exactly what they say they are Wireframe and nothing else. Hell here is a link to the definition of wire frame models. http://en.wikipedia.org/wiki/Wireframe |
| 12-13-2006, 11:38 PM | #8 |
IT LOOKS LIKE ERWT IRL!!!! |
| 12-14-2006, 01:42 PM | #9 |
Erwt without glasses that is ![]() |
| 12-16-2006, 09:24 PM | #10 |
Erwt wears glasses? |
| 12-16-2006, 09:52 PM | #11 |
I think he does. |
| 12-23-2006, 06:27 PM | #12 |
Ill post something soon, ive been busy. I think im doing alright according to the people at 3d-palace. BTW this is not going to be the final result of the face i have to put it in zbrush. thanks |
| 12-23-2006, 07:18 PM | #13 |
I'm telling you that you're not doing alright. Clean up the mesh and make a proper UVW unwrap before going to ZBrush. Xlightscreen, when people talk about wireframe views of a model in the CG industry, they refer to what I was showing. If you fail to understand that, you have a problem. |
