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AI Builder - Beta Test

01-05-2003, 04:23 AM#1
Guest
I think I should have AI Builder ready for beta testing by the end of the week, which is quicker than I thought it would be done. If you have no clue what I'm talking about, check this thread for the basics:

http://www.wc3campaigns.com/forums/s...&threadid=7586

Since the program should be ready quick, I'm going to go ahead and ask for some people to sign up for beta testing. The forum regulars(DKSlayer, AIAndy, and Zalamander) will automatically get copies of the beta to play with if they want, and I'll try and round it out to an even 10 people. For the math-challenged that means I'm taking about 7 more people. I'll just do it first come first serve, but I'd like at least a couple people who might actually be interested in using the app. I'll close this thread on Friday, so sign up by then if you want to be a part of this.

Here's what I need you to look for (most of this is pretty obvious):
  • Program crashes (there shouldn't be too many of these, but it happens)
  • Functions that either don't work at all, or don't work like I've described them
  • Insure that variables and parameters can be accessed where they need to be, and they show up properly in the final (text) scripts
  • Make sure it's reasonably user-friendly. This is arguably the most imporant purpose of this beta test. My goal for this is to create an app which will help people make the transition from triggering in the WE to AI scripting. I expect that those people who know AI scripting pretty well will probably find this to be a longer and more limiting method, however I'd like someone who knows world editor triggers but no JASS to be reasonably comfortable using the program.

That about sums it up, but you'll need to use your common sense as well. If you notice something about it that you think should be changed, let me know. There are some things that the WE trigger editor does that I'm not skillful enough to duplicate, but I've tried to come up with a reasonable alternative solution.

That said, anyone who signs up will need to provide me with their email address. Sign up in this thread (no PMs please). If nobody signs up, then I'll just keep doing it on my own, I guess. emote_sweat

On Friday I'm closing this thread and sending the info to those who sign up. In the meantime I'll attach a few more images of the program, since it's undergone some cosmetic changes since the last thread.

Thanks!
JD
01-05-2003, 08:25 AM#2
Laborparty
that looks really nice.:D
01-06-2003, 03:41 PM#3
DKSlayer
Dude looks awesome this is going to help out tons of people that would like there own ai. Can't wait to get to place with it some. Wish you luck in completion of this thing.
Major Kudos
DKSlayer
01-08-2003, 06:57 PM#4
ShadowOrcIX
well... i'd like to sign up... e-mail is [email protected]
01-09-2003, 09:41 AM#5
Zalamander
Im realy looking forward to test that masterful work of yours.

Mail: [email protected] if you have´nt got it yet.
01-10-2003, 01:12 AM#6
martian67
id be gald to help out too.

My email is [email protected]

ps: plz send it 3 times, b/c of the massive amount of spam that is recive :gfu: (**** spam)
01-10-2003, 09:05 PM#7
Guest
Ok I'm closing this now, looks like I have:

martian67
Zalamander
ShadowOrcIX
and DKSlayer (need you to PM me your email address)

I'm going to close this thread and I'll be sending you all a zip file with the necessary files for my program either late tonight or tomorrow.

Thanks all!
01-13-2003, 03:14 PM#8
Guest
Well, I figured that having a thread here for beta feedback would be easier than having everybody use emails, so I decided to open up this thread again to provide a place for comments/bug reports/ etc.. for AI Builder.

By now, everyone should have the beta files, assuming you checked the email you posted at some point over the weekend ;) ShadowOrc, I tried sending it to you, but hotmail told me you were over your size limit, let me know when/if you free up some space and I'll send it again....


Feel free to post your issues with the application here. You can also send me an email if you like, but I thought this would also be a good place to share info between you guys as well. That way if everybody's having the same issues, we can find that out easily.
01-13-2003, 09:58 PM#9
ShadowOrcIX
i deleted all my e-mails... soo i guess it shuldn't be over limit... if not lemme know and i'll maske another account
01-14-2003, 07:39 AM#10
Zalamander
The AI-Builder realy is a nice program (Does´nt fell like a beta at all) andworks nice. Have´nt tested it much yet but will try to use it on some projects while adding AI to triggermaps soon, might find some bugs while working with it for longer periods.
01-15-2003, 04:20 AM#11
Guest
ShadowOrcIX - Well unfortunately before I could resend the file my computer went haywire, and it's gonna be out of commission until next week at least, so I can't send it to you :/

Maybe one of the other guys could forward you the email....
01-16-2003, 11:54 PM#12
martian67
Ummm yea. mine got nuked too, coulkd i get one of you guys to resend it?
01-17-2003, 03:24 PM#13
DKSlayer
ShadowOrc and MArtian, I will try and get you guys the AI Builder soon. I have a LAN Party tomorrow, and will be preparing tonight for it and gaming tomorrow. Late tomorrow though I should be able to get you a copy.
So far JonahD, that thing is cool.
DKSlayer
01-19-2003, 12:35 PM#14
ShadowOrcIX
oh i have the prog now... and it's pretty nice... havn't found any bugs in it yet...oh.. 1 thing... it doesn't open other AI files... just the ones it makes.. maybe that could be changed...

Martian i can giv it to ya if ya come on IRC l8r...
01-19-2003, 04:49 PM#15
Guest
Yeah, that was one of the things I thought long and hard about and I just couldn't figure out a good way to do it.

Since AI Builder doesn't include all of the commands available in AI scripting (at least not yet), it would be pretty hard to open up text ai files created by another source, since they could include commands that AI Builder doesn't.

You can kind of think of it as custom text in the world editor. You can convert a trigger to custom text, but once you do there isn't any way to convert it back to the list of actions. Same concept here really. The AI Builder files are like the world editor triggers, and the .ai files are like custom text.

Thanks for the input though, I'll definately keep that in mind.