| 12-16-2006, 07:36 AM | #1 |
I Made this dice model for a request but It kinda ended up being to high poly due to the boolean compound object(Basicly how i got those divents in the cube). The Poly is 1950 which is becuase although you can't see them there like 500 edged faces supporting all the little divents in it. But I was just woundering if you guys think it has any use. Becuase im pretty sure i can get it down to like 1300 polies or so if i clean the holes out a bit. |
| 12-16-2006, 08:05 AM | #2 | |||
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For a cube with some minor details? Dear god... Quote:
Why so much detail on those little indents? If you REALLY wanted to include those you could have done so with much less polygons. In-game you could barely tell the difference too between hundreds or tens of polygons on a model like this. Quote:
1300 polygons is ridiculously high for just that model. |
| 12-16-2006, 08:16 AM | #3 |
I don't see why you made those indentations for a small game model. For a game from today's generation you can use normals maps and for old games like wc3 just texture it. And don't use booleans to model, unless you need something done really quick. It's a very messy and newby way to model. Real men don't touch booleans at all. |
| 12-16-2006, 08:19 AM | #4 |
well you don't relize that you can't just put a sphere into a box and merge them together. you got to have connections between the sphere and the wall. so like for example i just had a flat plane there and i put the same indent well those outside verticies on the indent need to be connected to something so it creates a edge from the indent verticy to the courner of the plane. But anyways after doing some extra stuff i got it down to about 500-900 depending on how close you plan on viewing the model. Real Men use every trick in the book...and yes i know about normal/bumpmapping textures but acourse not even worth mentioning about them becuase you just can't use them in warcraft lol. |
| 12-16-2006, 12:03 PM | #5 | |
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| 12-16-2006, 07:28 PM | #6 |
yea there not effective if your going for game model which this isn't. Lol and obsultly know one even touched my question if they would have any use for a dice model in warcraft. (That concluding that i can easily reduce it down to a very low poly. |
| 12-16-2006, 08:32 PM | #7 |
I could really just take some random cube like the sammy cube or the tinkerfactory box and change the texture. its way too high poly, it should be just 6 faces... or maybe more cuz it would be very cube and not very dice-y. |
| 12-16-2006, 09:55 PM | #8 |
Yes, reduce it to 6 polys. over 1000 polys for that is just stupid. |
| 12-17-2006, 06:51 AM | #9 |
by god lol can anybody just stay on subject and say rather they would even have use for a dice model or not? maybe i shoulden't of even said the poly count lol at the minum i would go to 200 polies just so i can keep the roundess in the indent. now if anybody would of said "Yes I would have use for this if it was low poly" Then i would of gladly wipped it up to that amount. |
| 12-17-2006, 07:34 AM | #10 |
What is this poly consuming beastie actually for...? |
| 12-17-2006, 08:03 AM | #11 | |
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| 12-17-2006, 09:25 AM | #12 |
well 550 is the minimum for that particaler amount of detail otherwise what i could do is just make hexgons instead of circals for the indents. but if somone still wan'ts it ill gladly send it to them the texture now includes team color on the dots for each player. |
