| 12-16-2006, 10:28 AM | #1 |
If its ok with Infrane / Gadden. Thought may as well gather everyones ideas on new weapons. Id recommend giving brief bulletpoint notes describing weapons & a mini picture to show how it works. Flamer - Short Range - Large Width/Area - High Damage - Channeling Purpose of this weapon is like a short range Minigun, less range, but higher width (chance to hit) and greater damage. ![]() |
| 12-16-2006, 11:12 AM | #2 |
ofcourse thats ok :) thats what the forum is for. I'd like to get as much suggestions as possible. |
| 12-16-2006, 11:23 AM | #3 |
Yep :) I've been thinking of adding a flamer earlier (beginning of ET) but it was alittle too complicated. My idea was alot like yours but with one difference: the flames would work like laser. Meaning you fire a stream of flames into a room and they start bouncing on the walls, covering the whole room with flames in seconds. Like flamers are supposed to be :) This weapon would ofc be most effective on small maps, in tight areas. |
| 12-16-2006, 01:51 PM | #4 |
I thought of a boomerang gun (like in heli attack 3 if you ever played it before). Where you fire a missile, that shoots forward and once it reaches it's maximum range it comes back to you (as in goes backwards, it doesnt like turn around and head back to you like a dog or something :P). Given that it doesnt collide with something first (or you could make it so that it does not stop when it collides with an object). |
| 12-16-2006, 03:16 PM | #5 |
What about a needler-style weapon? Releases guided needles that stick to the player, (2-4 damage?) and then explode 3 seconds later (5 damage each?). Don't make them have hair-pin turns, but slowly, that way they are easy to dodge. I'll leave the balancing up to the professionals though. |
| 12-16-2006, 04:39 PM | #6 |
lets not copy halo. EMP missile? shocks enemy units and deals electric dmg to them every second for some time. |
| 12-16-2006, 10:26 PM | #7 |
Rocket launcher - slow firing weapon; shoots a single projectile which explodes on impact, dealing heavy damage to the target and stunning nearby units. |
| 12-16-2006, 10:31 PM | #8 |
I have a few ideas: This one, I'm not sure what type of real-life weapon it would be (compressed air gun or something?), but heres the idea. It deals XX damage, and knocks the target back (basically like a backwards jump, they would go backwards in the direction the shot was heading). So, someone is coming towards you, you can hit them with it, dealing damage, and knocking them backwards and down a level (perhaps into the lava Some kind of piercing gun (like high powered rifle), doesn't do as much damage as sniper, but can pass through multiple targets. Not sure if this would be useful but w/e. Dual Berretta's (sp?): Not sure about damage, but after your first shot, your shot cools down instantly and you get another, then it cools down (or you could have two separate attacks, each with their own cooldown). Not sure how this would work graphically (rifleman has a big rifle lol), so you might have to rename the weapon. If it doesn't deal much damage, would it be possible to make it work while moving? Ie. you are running to the side and you shoot a shot, it just launches from the location you were when you fired it, without disrupting your current order. There could also be some weapons that work together, ie. acid gun could be renamed to some kind of flammable sludge launcher (napalm?). So, when someone who has been hit with napalm is hit by a flamer gun, they catch on fire / take extra dmg. Flamer in my opinion would be a flamethrower similar to what Fulla suggested, close range, fires in a cone. I think it should channel but only last a short time, not like minigun which you can channel forever. This isn't a weapon, but another item you could buy could be binoculars; reveals a area of the map for a certain amount of time (far sight). It would be much cheaper than using a camera, but a camera would be cheaper than its equivalent time with binoculars (also counting the fact that cameras can't be moved and binoculars can view different areas). Another thing with items: last time I played, the barracade always faced the same direction when I made it, does it still do that? If so can you make it face the direction of the facing of the person who used it? Ps. I know this isn't really part of the thread, but are you going to add my suggestion of a very slight pause when hit by guns? Or you could just have a gun that does that. I'm tired of writing now so thats all from me . |
| 12-16-2006, 11:07 PM | #9 |
Shotgun - Medium Range - Spray effect/width - Varying Damage - Single Shot Similiar to the submachinegun, thou it fires on single shot/spray that exits in an arc. What makes this unique is the damage varies depending on the range travelled. Thses are just example figures.
Also note, the closer the target is the more bullets will most likely score hits. Weapon Advantages - Fast reload rate/cooldown - Spray effect, very hard to dodge close range Weapon Disadvantages - Limited range The puporse for this weapon would be - Close range dogfights - Allowing you to shoot, dodge, shoot, dodge. - Staying active and mobile dodging shots and incoming fire at close range whilst wearing enemy units down. Currently their is a gap for a quick reload short range weapon. The closest would probably be the submachinegun, but even that has a brief channel. The shotgun with its wide arc would be more effective at close quarter fighting. Final notes: Tihs type of weapon Id imagine using when ure right near the enemys spawn point, by the flag in the havoc. Many times you are surrounded by enemy units, and a shotgun + throwing a few greandes about Id imagine could be very effective and very difficult to dodge. |
| 12-16-2006, 11:49 PM | #10 |
I think a few custom sounds would be beeaautiful. I have a bunch with low file sizes if you want them. For now heres a small collection of grenades and gunshots if you wanna use em'. C means compressed BTW. Some of them are used in my Donner map. If you want more just specify what kind and i'll slap some in here. The folder looks huge with it's 286 kb but thats because theres more than 1 in there and the original and compressed sound are both in there. Rocket/Grenade Launcher: -Long Range -High Damage -Long Cooldown It could have 2 modes or just one of the 2. 1 mode could be where it explodes upon impact and another where it hits the ground and bounces around for 3 seconds before detonating. |
| 12-17-2006, 08:55 PM | #11 |
Electronic Bolt Projector - Short range - Chain/web effect - range varies The weapon is initially fired at a target a short distance away, dealing full damage, and then spreads out to other targets, like a web. Stuns units for 5 seconds Advantages: - Damages multiple targets - nearly impossiple to dodge - Stun effect - Moderate cooldown Disadvantages: - Low attack power |
| 12-18-2006, 06:15 PM | #12 |
I got a few more things, not strictly to do with weapons, but why create a new thread for just one post? Are you going to add in the innate knife ability? Just make it deal damage (channelling) in front of you, with no cooldown so you can move and do it again. (it has no pause just before casting it, instant cast). Also, if you are jumping, you are immune to knife (that would probably look odd graphically if someone is jumping and dies to knife). Also, are there going to be any more charged items? I was thinking it would be good to add.. Taur's idea (I think) of some force field that makes you immune to damage for like 1 second. If both of these were added, an AI could become a bit easier to make. Rather than trying to figure out how to make them shoot, they could all just buy force fields, medkits and shock grenades and run around knifing. Shock grenades seem to go much higher, so might be easier to make the AI aim them, because they can get over cliffs etc. AI could just charge around throwing shock grenades at enemies and knifing them lol. It wouldn't be very good in certain maps like two towers where they can be seen coming and sniped tho. But they would still be decent in a map like bunker. If you had 3v3 or something and you wanted full house but noone else was joining game, you could just add some bots. Also, for another weapon, you could re-add the rocket launcher from original elimination, the one that will only explode when it hits a wall, not a player. |
| 12-18-2006, 07:11 PM | #13 |
AI will never be added. All other suggestions are read and taken into consideration. |
| 12-18-2006, 07:52 PM | #14 |
BioGun -Short Range -Explodes on impact (with any object) into small "bio-mines" -Alternatively, the main projectile can hit with High Damage -Medium damage -Relatively high cooldown -Last X seconds (Less than cooldown of course) The purpose is to create a good defense to stop enemies from advancing. Would work nicely with barricades. |
| 12-18-2006, 07:52 PM | #15 |
Uhm, i don't know if it would be possible to make this weapon balanced, but here's one idea by me. MSG - Multiple Split Gun Can bounce of from walls and has a big range, but flys slow. Splits up after each hit into 2 other Beams flying +/- ~20° of the original projectile and deals 10 Damage. Max Splits are 5 from the starting beam, so there can be 1,2,4,8,16 Beams from 1 shoot but with a big cooldown. Advantage: Can deal huge amount if you use it good Bigger chance to hit someone after the first hit Disadvantage Need Training to hit enemys Big cooldown so not that good for close ranged battles 1 hit doesn't deal much damage |
