| 12-16-2006, 03:13 PM | #1 |
Here's some screenshots from a project I'm working on called KeBAbmeats RPG... Credits: To xXxmorph3usxXx for some custom doodads. |
| 12-16-2006, 04:52 PM | #2 |
They look nice but the super well trimed trees in the park and around the cathedral look waay to much the same make some lightly taller/darker versions in those groups to make it look a little more natural. Gj on terrain i guess. |
| 12-16-2006, 05:01 PM | #3 |
Other people can critique the terrain. I just wanted to ask: what the terrain will look like in-game, without all the fancy cameras you put in? For example, Picture 2 doesn't look too bad, but that viewpoint would be utterly useless while playing. What does the terrain look like while playing? |
| 12-16-2006, 05:19 PM | #4 | |
Quote:
Actually, this is the cinematic in the beginning of the campaign. |
| 12-16-2006, 09:54 PM | #5 |
The well-made doodads in 1 doesn't mix with the wc3 style around it. |
| 12-18-2006, 07:07 PM | #6 |
In pictures 4 and 5, do you even have random rotation/scale enabled? If not, please enable it. Every single tree looks exactly the same. Also, Trees don't grow like that in real life unless they've been planted by humans and even then, they aren't planted that closely together. I would recommended putting spaces between the trees, and perhaps adding grass doodads. I also have to ask, in picture 4, why is the fountain fenced in? I don't see what fencing in a fountain will do to help anyone. |
