| 12-16-2006, 06:45 PM | #1 |
Well, I'm trying to make various abilities with a cast time before they go off, with the unit doing things during the cast time. -Normal Cast Time will make the unit just stand in place boringly, not allow for animations, and not fire the EVENT_PLAYER_UNIT_SPELL_CAST event. -Channel's follow through time or any Channeling spell (eg. blizzard) will fire the EVENT_PLAYER_UNIT_SPELL_FINISH event when you cancel it. is there any happy median between these two, or does it have to be simulated with triggers? |
