| 12-17-2006, 06:28 PM | #1 |
My first terrain worthy of showing everyone! Constructive criticism only please (this is only my second terraining attempt) |
| 12-17-2006, 06:34 PM | #2 |
That's pretty good! But next time you take screenies, make sure that you haven't mark anything. + Rep! |
| 12-18-2006, 03:18 AM | #3 | |
Quote:
Make sure you haven't mark anything..? |
| 12-18-2006, 03:27 AM | #4 |
He means "make sure you don't have things selected when you take screenshots". |
| 12-18-2006, 04:19 AM | #5 |
which means they like to point out what you just told them on the first post. They look good maybe some varations on the ground a bit espicly in the forested area. |
| 12-18-2006, 06:47 AM | #6 |
First thing that stands out to me is the waterfall. It seems...unnatural. The fact that it is flowing down a hill is in itself odd. Maybe try and create a range of mountains behind the waterfall so that it seems to have cut a path through the hillside. Might help it look better. Also, the rock spam is bad. Making a cut path will help since you can create a more natureal environment around it. The grave stone in pic two seems out of place. The bridge blends in nicely but could be much improved by raising it up a little along with the surrounding terrain. This will help make it look like water is flowing under it. Two words - Tile Variation The rock tiles seem odd near the water to me but I can justify it IRL. In picture 3 i can see the edge of the world. If I see more I'll update. |
| 12-18-2006, 08:59 PM | #7 |
Haha, I like it how the amount of views decreases with each picture :D By the way, the waterfall has a fountain on the top that is supposed to be creating the water (kinda like a spring), but the camera angles didnt fit that in. |
| 12-18-2006, 09:30 PM | #8 |
The rocks on the 'hill' that the waterfall is on seem a wee bit unnatural as well. I don't think there is a single mountain on the face of the planet that is THAT rocky. Being as rocky as that would mean that the mountain or hill would've had absolutely no contact with matter for the previous 6 billion years, or else 6 billion years of corrosion would've smoothed it out. Perhaps if you take out a few rocks and put some 'rock' terrain in there and fiddle with that a bit you could make it look a bit more realistic. |
| 12-18-2006, 10:12 PM | #9 |
Heres them updated, I added all your suggestions ![]() |
| 12-18-2006, 11:54 PM | #10 |
Yea thats very good. Your approach to trees couldn't have been better, but ask yourself, doesn't this look more realistic now? |
| 12-19-2006, 12:00 AM | #11 |
My approach to trees was to click randomly until its full enough. :P |
| 12-19-2006, 07:39 PM | #12 |
One pointer: try not to mix high-res B2M doodads with wc3 ones because it's a huge juxtaposition putting low-res doodads next to ones that have so many more pixels. overall, good job :) PS - some foliage on the waterfall rocks would be a good idea. There's often vines/algae growing on those rocks, and being pearly white/gray doesn't seem very realistic. |
| 12-19-2006, 09:59 PM | #13 |
Theres only a few B2M doodads that would fit my scene, flowers grass and bushes; I used the rest to mix it up a little. |
| 12-20-2006, 05:37 AM | #14 |
Height Variations and better screenshots taking please :). |
| 12-20-2006, 10:30 AM | #15 |
Add Warcrafty trees please. :) |
