| 01-05-2003, 10:02 AM | #1 |
I love this, big props to the makers. Only thing is I don't see how you could be a DM and keep up(ahead) of them from the word go. Maybe if you had 15 min before hand but most people dont have taht patience. |
| 01-05-2003, 11:32 AM | #2 |
Try to use the new DM-help(!dmh). Create a simple quest like rescue the hostage, that will give you time to create a bette custom quest |
| 01-05-2003, 02:34 PM | #3 |
If you read miki's new DM tutorial, he recommends that the DM have the entire story planned out in advance on paper. Just like the old D & D games, the best DMs had a whole bevy of quests and monsters AND the storyline, planned out in advance. Between that and the DM Helper, you will have plenty of time to implement your evil plans. muah hah hah :dH: |
| 01-05-2003, 03:03 PM | #4 |
Thanks. I've read all the tutorials, but I couldn't find out how to stop players spawning in the middle of the map with DMH. I know how to change their difficulty and type, but not location. Also, what does supporting players in DMH do? Thanks. |
| 01-05-2003, 06:56 PM | #5 |
The monsters that the DMH spawns are created allways near a player. If you are trying the DM MOD in singleplayer, they will spawn on the center of the map due to there are no players. DMH is just to help the task of the DM to create the plot. Use allways the DMH to keep players idle instead of the Pause All function, but use that if you lost control of it :D |
| 01-06-2003, 12:12 AM | #6 |
Ah okay thanks alot. But spawning monsters is what 'attacking players' does right? What about supporting players? Also, who wants to have agame on bnet today? |
| 01-06-2003, 01:45 AM | #7 |
supporting players will just support the players with stuff like units etc |
