| 12-17-2006, 08:24 PM | #1 |
Is it possible to change the unit to using 'alternate' tags (for example) without physically replacing the unit with a unit that has that tag built in to the Required Animation Names? If so, is that method 'defend', using the 'defend' tags for your 'alternate' animations? in that case, is there a way to hide the icon of the ability so that players can't mess with it? EDIT: Also, is there a way to modify a unit's attack speed without A) using an aura B) using gloves of haste, which actually changes animation speed, Backswing Point, and Damage Point? (or is there some weird way to disable this effect from Gloves of Haste?) |
| 12-17-2006, 09:29 PM | #2 |
I'm not going to check JASSCraft right now, but call UnitAddAnimationProperties(unit,string,boolean) should be close. Second thing, I think not. |
| 12-17-2006, 09:43 PM | #3 |
I think it has to be "Defend" rather than "defend" by the way. For the second one, negative aura that the tornado has should work. Stacks as well. |
| 12-18-2006, 03:53 AM | #4 |
didn't he ask how to edit the unit attack speed without using a aura? But for your 2nd one just go on the unit editor scroll down to Combat and find Combat-Attack 1-Cooldown time |
| 12-18-2006, 05:21 PM | #5 |
Thanks blu! Griffin - slow aura leaves a buff, like any other aura, which is what I am trying to get around Xlight - Ingame ![]() However, I must say, It's funny to see a villager attacking with a -1.00 attack speed bonus on gloves of haste.. sorta like the matrix :P |
| 12-18-2006, 05:36 PM | #6 |
PurplePoop - are you sure it leaves a buff? It's a pretty odd ability. If it does, then what you want cannot be done. |
| 12-18-2006, 05:59 PM | #7 |
It does. |
| 12-18-2006, 06:00 PM | #8 |
Aye, I checked to make sure before I posted back >.> Hmm, ima go see what it does when you remove the buff. EDIT: LOL! Changed the buff's description to "Buffs display timed effects on units." and icon to Textures\Black32.blp >.>. Should work fine, and be fairly inconspicious this way. Even if someone DOES stumble across it, A) They have no way of knowing what it does B) They will probably assume its just a helper for noobs. ![]() EDIT2: it seems auras mess with the animations as well :( |
| 12-18-2006, 07:01 PM | #9 |
You could always try something like increasing the unit's animation speed with triggers whenever it receives the aura, other than that good luck. |
| 12-19-2006, 12:19 AM | #10 |
Nope, it still considers it 100% =( |
| 12-19-2006, 12:27 AM | #11 |
Hmmm, then try increasing it beyond 100%? But then again, the backswing/damage points may or may not be changed accordingly. You'd have to experiment more, but my suggestion still remains at increasing the animation speed more. |
| 12-19-2006, 01:53 AM | #12 |
lol well I got lost what do you need to figure out now? |
| 12-19-2006, 11:10 AM | #13 |
Ill try messing with the animation speeds, but I'm kinda worried itll look the rest of the animations look dumb >.> Xlight - how to stop gloves of haste/auras (cause they do it too) from messing with animation speeds when you attack |
| 12-19-2006, 08:28 PM | #14 |
mmk for the Gloves of haste go to the ability editor and go to Special-Items-Item Attack Speed Bonus(Gloves of Haste). That is the acutual thing that makes the Gloves of haste speed your guy up. As for the Aura.... just go to the Object Editor under the abilities for them you can for example the endurance aura you can easily edit to even make it slow and before you even ask how you can put stuff into the negatives go to File-Preferences Click on the general tab then check the little box that says allow negative Real vales. Im pretty sure it will work with walk speed. If that dosen't help you a more direct respones is edit the endurance aura so that its attack speed bonus is 0. Anything else i forgot to think about? |
