| 12-18-2006, 02:19 AM | #1 |
I've asked about this before, and I know I have to use Terrain Deformation to do it, however after many tires I have not gotten this to work properly. How would I exactly change the cliff height of a cliff to -2 of its current cliff height in a single space(the mininum width/length a cliff can be)? Thanks in advance to anyone bored enough to help me. |
| 12-18-2006, 07:58 AM | #2 |
I'm not sure you can, since deformations all take natural, circular forms - perhaps if you set the deformation size to something really small and place the deformation directly on the grid, then you could maybe get a pracise 1-grid-space deformation. 2 cliff height difference is 256, If I remember correctly. |
| 12-18-2006, 08:05 AM | #3 |
You could try using the wave deformation. Though it has problems of it's own. Trigger: Environment - Create a 0.01 second wave deformation from (Center of (Entire map)) to ((Center of (Entire map)) offset by (0.00, 128.00)) with radius 128.00, depth 256.00, and a 3600.00 second trailing delayYou can't do permanent deformations so you'll need to do it again once the timer runs out and just like the crater deformation theres a slope form the center to the sides. |
| 12-18-2006, 10:12 AM | #4 |
Erm, you cant do permanent deformations because? Just use the crater and set it to permanent. TADA! |
| 12-21-2006, 10:01 PM | #5 |
Crater and Wave both do not work. it affects the land around the cliff, and the cliff is not removed, just becomes slanted some. |
| 12-21-2006, 10:38 PM | #6 |
Well, you cant change cliff levels, if thats what you're wanting to do. |
