| 12-19-2006, 11:55 AM | #1 |
I'm going about creating particle emitters using Magos' Model Editor, or War3ModelEditor, and I would appreciate if somebody experienced in the field could give me a basic run-down of what everything does that I should concern myself with. I've been trying to create a blood emitter but in this program I can only ever seem to get particle's going diagonally up/to the right, instead of spurting out in all directions. |
| 12-19-2006, 08:21 PM | #2 |
The latitude spreads it out. Set it to 25 or something to get it to spurt upward more. |
| 12-19-2006, 09:20 PM | #3 |
also PM Richie_Lich he the one that does my particals and along you just PM the list he probaly be nice enough to awnser it for ya. |
| 12-19-2006, 10:42 PM | #4 |
Thanks, Illidan. I have a few more questions though, after exploring more with the editor. a) How can I make it so that all particles are evenly distributed amongst the whole sphere (my emitter looks like a sphere). When I set latitude to 360, I notice certain areas are more filled with particles than others. b) How can I make it so that all of the particles get blown out at once, like an explosion effect. c) How can I create a model who's sole purpose is to play a particle emission. Right now I use dummy.mdx which vexorian made but I'd prefer to just be able to make mine own. |
| 12-19-2006, 11:19 PM | #5 | |
Quote:
a) ? b) make a very high emission rate, but not a very long visibility. c) make a new one. make some new sequences, add your emitters, set the visibility to match the sequence lengths... it very easy. |
| 12-19-2006, 11:40 PM | #6 |
Well if I'm not a master at War3 Model Editor after something as helpful as WILL's post, I don't know what I'm going to do with myself. Doesn't a really high emission rate cause lag? Edit: Could somebody walk me through creating an emitter like the one on El Toro (the Tauren) from Tides of Blood when you learn his armor ability. I think that knowing that much would probably help me enough to get me started. Remember, start from SCRATCH. |
| 12-19-2006, 11:53 PM | #7 |
(example, the sequence lasts from 600 to 900) Visibility: 600: 1 700: 0 (this will make it stay for a very short time) emission rate: 500 So it realeases LOTS of particles, but for a very short time, then stops. So yea, it will cause lag, but not if moderated like this. Look at Blizzard explosions for reference. |
| 12-20-2006, 12:06 AM | #8 |
In my mild experience with this program, creating COLD effects (requiring smaller particles and more emission) requires an emission over 2000. Is this WAY MORE than I need, or about right? I find 100 to be kinda dinky and insignificant. |
| 12-20-2006, 12:13 AM | #9 |
Well, when I make cold effects, I just take the animated cloud, make a long lasting big particle. Go to Properties and click the setting "Debug Information". it will show you how many particles there are at the time. besides, some explosions are just big fire particles. |
| 12-20-2006, 12:25 AM | #10 |
Okay, and when I make an emitter it always runs on a loop, is there any way to make it only go for a little while? Or does it depend on the initial model. |
| 12-20-2006, 12:33 AM | #11 |
Go to sequences (animation), look at the starting time and ending time. Every sequences controls some amount of time, I think 100 (or 1000) = 1 second. So for example, I make an attack sequences, it will last from 0 to 3000. the time determines when the emitter starts throwing out particles or when a bone moves somewhere, or when a geoset becomes visible or invisble. EXAMPLE So make a new model, go to the sequence manager, and create a new seuqence. name it what you will, then set its starting time to 0, and ending time to 5000. Go to the Node manager, make an emitter, and click the "animated" button near visiblity. you should have a page with 0:0 or 0:1 on it. 1 = visible 0 = invisible (does nothing) lets say i want the emitter to start at 0, and spurt out lots of particles in one small dose. 0: 1 (visible, the first number before the ":" is the time) 100: 0 (stops after a short amount of time (probably 0.1 seconds, the second number is the value) this means it will only emit particles for 0.1 seconds. This is the best I can do to explain... |
| 12-20-2006, 12:40 AM | #12 |
Yea that actually helps alot in terms of sequences. If anybody reading this has MSN or something more instant than the forum, would you mind giving me a session of learning through this editor. I don't want to keep asking questions on this forum but I will if I have to. |
