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question about a modded mpq

12-19-2006, 05:14 PM#1
Nazra7
hey for my dofus map some of the files couldnt fit so i had to add them to war3.mpq well i have a question... if you mod the game like this how do you get people to download it? its 435 mb big!

or is there a diffrent way? i neeeded to add some music to my map and it would not fit so i added it to the mpq... well is there some other way to do this without importing it dirently into the map and still beable to use it in the map?

if not is having ppl download a mpq such a good idea?

if so the mod i made doesnt replace anything it just added some music to it...

if not then what should i do? i need this music in my map...

EDIT: nevermind its not showing it in the world editor grrr.... if theres some way i can do this without puting it into the map please let me know
12-19-2006, 05:18 PM#2
abriko
You created 435 mo of stuff ?
Or you just added 435mo of craps ? Do you think people will waste time to download this ?

...and : "i need this music in my map...", how u can "need" it ? You know that ROC and TFT don't have 400 mo of music ? How you can add more music than the original game ? It's a REALLY BIG project or.... a crap ?
12-19-2006, 05:23 PM#3
Nazra7
uh, dude... read my post please? i said the MPQ is 435 MB big not my map! i only have 10 mb worth of music.... and i said i added it to the mpq and the mpq was like already 425 mb big... and the point of this thread is for me to know what ppl who make mods for wc3 to suite thier maps DO in order for ppl to downlaod it

as in what should i do to make a mod to add this music too my map and not make it a hassle for ppl to download it
12-19-2006, 05:40 PM#4
Captain Griffen
Why do you need to..? Just add it normally.
12-19-2006, 05:43 PM#5
jigrael
you could create a campaign instead, Ive seen that those are bigger...of course if you want battle net then forget it...I could be wrong u know...
12-19-2006, 06:49 PM#6
Captain Griffen
Battle.net won't support altered MPQs, I believe.
12-19-2006, 08:29 PM#7
Anitarf
Quote:
Battle.net won't support altered MPQs, I believe.
Or maps above 4MB, for that matter. As long as this is for bnet, you can just forget about the music. If it's single player, then you can import the music in the map, there's not map size liimit for singleplayer.
12-19-2006, 08:48 PM#8
PipeDream
It's probably possible to have the map work on bnet while letting those with the mpq see and hear the extra resources.
12-20-2006, 02:47 AM#9
BBDino
Quote:
Originally Posted by Captain Griffen
Battle.net won't support altered MPQs, I believe.


You sure?

I thought Tales of Ravingongongongon (Rightfield's New Race Mod) worked on b.net.

Might be totally off though.