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Dynamic Boundry?

12-21-2006, 12:20 AM#1
Omnikron13
Hey, is it possible to dynamically add and remove boundry with triggers/jass?
For example, filling a region with boundry, or filling everything outside a region with boundry?
12-21-2006, 02:51 AM#2
wyrmlord
I don't know if you're able to add boundaries, but if you're just trying to stop units from getting to an area, you can just create pathing blockers that block both air and ground and maybe change the terrain type to Outlan - Abyss to make it almost seem as if it were a boundary.
12-21-2006, 08:59 PM#3
Omnikron13
I thought about ther blockers thing, which might work. However, I'd like to keep the black effect. If I was to change the terrain type, I'd not be able to restore it to how it was, though, right?
12-21-2006, 09:03 PM#4
wyrmlord
I don't know of any way to add an actual boundary, but that was just from a quick look at all the terrain functions.
12-21-2006, 09:10 PM#5
Omnikron13
Yeah, I checked the terrain function, such as changing the terrain type, but boundry wasn't listed as an option...
12-21-2006, 09:25 PM#6
xombie
Is there any way you could add pathing/visibility blockers and then change add a visibility modifier that creates a fog of war? I don't know if this would give you your effect but its worth a shot.
12-21-2006, 09:28 PM#7
wyrmlord
Boundaries don't remove visibility from an area, they just add a black area that blocks all unit and such from passing it.
12-21-2006, 09:46 PM#8
xombie
Yea, but if there is a heavy fog of war it might give the feeling... Whatever Omnikron feels comfortable with. Wyrmlord, I'd leave it up to the thread creator to decide what and what not he should use.
12-21-2006, 10:15 PM#9
Omnikron13
Hmm, I'll have to check that out... Thanks.
I'll get back to yall when I've tried it.
12-21-2006, 10:37 PM#10
Ammorth
The blackness is just a shadow. That being said, you could try create dummy units with no pathing, and no model with a shadow. You could also ask someone to maybe make a model that looks like a shadow, that way you just create the effect at the desired point.