HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

how to make it fly

12-21-2006, 01:20 PM#1
nkknight
is there any trigger that can change a unit from walking to flying? not just the height. thx
12-21-2006, 01:24 PM#2
Rising_Dusk
You cannot change its classification.
If you add raven form, you can set its height, but it will still register as a ground unit.
12-22-2006, 05:00 AM#3
Feroc1ty
Quote:
Originally Posted by Rising_Dusk
You cannot change its classification.
If you add raven form, you can set its height, but it will still register as a ground unit.

False, under unit - add unit classification.
12-22-2006, 05:44 AM#4
[VDM]Amn
i tried several times to make use of the "unit - add clasification" event
like :

= is stunned
= is able to attack air units
= is a building
= is a summon
- is a gay unit

but nothing happens, it's the same silly unit as before.
12-22-2006, 06:13 AM#5
zen87
Quote:
Originally Posted by Jokes-On-You
False, under unit - add unit classification.
False, that wont work, for some unknown lame reason which i duno
12-22-2006, 11:43 PM#6
Feroc1ty
Quote:
Originally Posted by zen87
False, that wont work, for some unknown lame reason which i duno
False, it only adds clasification, clasification is mainly used by triggers, or by spells. (Ex, triggering unit = flying, invunerable, stunned) (Ex, Must target flying unit)
12-22-2006, 11:50 PM#7
BBDino
At which point i remind you that the OP wanted to make a ground unit actually flying.

I'm pretty sure the only way to properly do this would be to change the unit into a flying type: if you're careful chaos can do everything you need. Check out Pitzer-Mike's Ability tutorial.
12-23-2006, 07:57 PM#8
Feroc1ty
unit collision off, flying height 200, add classification flying. DONE.
12-24-2006, 12:27 AM#9
Rising_Dusk
Quote:
unit collision off, flying height 200, add classification flying. DONE.
Turning off collision removes it's collision with other obstacles, but it itself is still treated as an obstable.
You cannot truly make a unit flying in all forms if it started not-flying.
Period.
12-24-2006, 12:35 AM#10
Xlightscreen
Well you can alwase do the old fashion Trigger swap trick where you just trigger it to replace the unit when you wan't it to fly with the flying unit showing rising off the ground.
12-24-2006, 12:46 AM#11
Rising_Dusk
That would yield the best results, yes.