| 12-21-2006, 09:45 PM | #1 |
Here is the updates of my church interior pack. So far I'm only working on two models: More models will come! =) UPDATE #1: Ingame textures! UPDATE #2: Screenshots |
| 12-21-2006, 09:57 PM | #2 |
The second pic does not show up. |
| 12-21-2006, 09:59 PM | #3 |
Fixed =) |
| 12-21-2006, 10:03 PM | #4 |
Plz, change to ingame skin, pretty nice model, though =) |
| 12-21-2006, 10:57 PM | #5 |
I have one kinda random question: what program are you using to model? By the way, since this is going to be a church interior pack you should make nice new columns and arches, and also a chandelier would be wonderful... And maybe some church like stained glasses and an altar. Those are all the things I can think of right now. Are you still using a custom texture? If you are then you could try copying the design of the bench end in the picture so the custom texture will be a bit worth it. Even though I would suggest you to make it non-custom textured, you could take some nice stone designs from the ancient of war texture or the barracks one |
| 12-22-2006, 08:15 AM | #6 | |
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1. Mago's model editor and geoset merger (by oinkerwinkle) I also have the Vertex Modifier, but I can't UV Map =( It says "Run time overflow". 2. Oh, thanks for the ideas =) 3. I'm going to use ingame textures when I have learned to UV Map. _________________________________________________________ Btw, Mc !, which program do you use? |
| 12-22-2006, 08:47 AM | #7 | |
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Does it happen when you click "remap"? If so it might be that two vertex are given the same coordinate. Choose a different angolation and retry. |
| 12-22-2006, 08:59 AM | #8 |
But when I import the model into vertex, I can't see the polys =( |
| 12-22-2006, 04:41 PM | #9 |
I think you have the same problem I had before I started modeling, if it is the same problem there is a setting that should be changed, but I don't really know how to explain it... |
| 12-22-2006, 05:47 PM | #10 |
Try =) I really wanna learn! |
| 12-22-2006, 07:20 PM | #11 |
It's nice to see that you're still working on this package and that you didn't quit. It's not much, but that "wall end" adds a useful little detail for the bench, keep it up |
| 12-22-2006, 07:25 PM | #12 |
Thank you Archian, for the positive comment =) |
| 12-22-2006, 08:39 PM | #13 | |
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3dsmax 5. Good to see they are using in-game textures now |
| 12-22-2006, 08:45 PM | #14 |
Thanks Mc ! =) |
| 12-22-2006, 08:46 PM | #15 | |
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