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Church Interior Pack

12-21-2006, 09:45 PM#1
kebabmeat
Here is the updates of my church interior pack.
So far I'm only working on two models:
PictureNameDescription
Zoom (requires log in)BenchHere is the basic bench.
Zoom (requires log in)Bench EndHere is the end of a bench row.

More models will come! =)

Screenshots:
Zoom (requires log in)Zoom (requires log in)Zoom (requires log in)

UPDATE #1: Ingame textures!
UPDATE #2: Screenshots
Attached Images
File type: jpgbench_end.JPG (10.0 KB)
File type: jpgbench.JPG (7.8 KB)
File type: jpg001.JPG (140.5 KB)
File type: jpg002.JPG (150.6 KB)
File type: jpg003.JPG (172.9 KB)
12-21-2006, 09:57 PM#2
ragingspeedhorn
The second pic does not show up.
12-21-2006, 09:59 PM#3
kebabmeat
Fixed =)
12-21-2006, 10:03 PM#4
slipknot_92
Plz, change to ingame skin, pretty nice model, though =)
12-21-2006, 10:57 PM#5
Mc !
I have one kinda random question: what program are you using to model?

By the way, since this is going to be a church interior pack you should make nice new columns and arches, and also a chandelier would be wonderful... And maybe some church like stained glasses and an altar. Those are all the things I can think of right now.

Are you still using a custom texture? If you are then you could try copying the design of the bench end in the picture so the custom texture will be a bit worth it. Even though I would suggest you to make it non-custom textured, you could take some nice stone designs from the ancient of war texture or the barracks one
12-22-2006, 08:15 AM#6
kebabmeat
Quote:
Originally Posted by Mc !
1. I have one kinda random question: what program are you using to model?

2. By the way, since this is going to be a church interior pack you should make nice new columns and arches, and also a chandelier would be wonderful... And maybe some church like stained glasses and an altar. Those are all the things I can think of right now.

3. Are you still using a custom texture? If you are then you could try copying the design of the bench end in the picture so the custom texture will be a bit worth it. Even though I would suggest you to make it non-custom textured, you could take some nice stone designs from the ancient of war texture or the barracks one

1. Mago's model editor and geoset merger (by oinkerwinkle)
I also have the Vertex Modifier, but I can't UV Map =(
It says "Run time overflow".

2. Oh, thanks for the ideas =)

3. I'm going to use ingame textures when I have learned to UV Map.
_________________________________________________________

Btw, Mc !, which program do you use?
12-22-2006, 08:47 AM#7
Nasrudin
Quote:
Originally Posted by kebabmeat
I also have the Vertex Modifier, but I can't UV Map =(
It says "Run time overflow".

Does it happen when you click "remap"? If so it might be that two vertex are given the same coordinate. Choose a different angolation and retry.
12-22-2006, 08:59 AM#8
kebabmeat
But when I import the model into vertex, I can't see the polys =(
12-22-2006, 04:41 PM#9
olofmoleman
I think you have the same problem I had before I started modeling, if it is the same problem there is a setting that should be changed, but I don't really know how to explain it...
12-22-2006, 05:47 PM#10
kebabmeat
Try =)
I really wanna learn!
12-22-2006, 07:20 PM#11
Archian
It's nice to see that you're still working on this package and that you didn't quit.
It's not much, but that "wall end" adds a useful little detail for the bench, keep it up
12-22-2006, 07:25 PM#12
kebabmeat
Thank you Archian, for the positive comment =)
12-22-2006, 08:39 PM#13
Mc !
Quote:
Originally Posted by kebabmeat
Btw, Mc !, which program do you use?

3dsmax 5.

Good to see they are using in-game textures now
12-22-2006, 08:45 PM#14
kebabmeat
Thanks Mc ! =)
12-22-2006, 08:46 PM#15
olofmoleman
Quote:
Originally Posted by kebabmeat
Try =)
I really wanna learn!
well maybe you don't have the same problem. In windows, there should be an icon in the taskbar below of the letters of a language (if not right click and add the language thingie). this icon should be set to EN for English, this is because in some languages the , and . are switched, and vertex modifier doesn't understand what to do if those are switched.