| 12-22-2006, 05:43 AM | #1 |
I think it is fine now, thx |
| 12-22-2006, 05:46 AM | #2 |
wooow do u have a backup ? shit happens. |
| 12-22-2006, 05:51 AM | #3 |
Pretty much a fatal error in the game. It tried to do something that it was not programmed properly to execute. I got a similar error when I made a non-hero unit purchase a tome. |
| 12-22-2006, 07:23 AM | #4 |
so we cant fix fatal error without redoing the whole thing? or is it just 1 bug causing it? does it hav to do with memory leak? |
| 12-22-2006, 07:36 AM | #5 |
A fatal error does what a fatal error does; it crashes your program and you have no means of recovery whatsoever. Indeed, you have to redo everything. -_- All you can really do is try to deduce what on your map caused the bug... I haven't had too many experiences myself on what kinds of specific crashes are possible, so I can't really help you on that one. |
| 12-22-2006, 08:01 AM | #6 |
Grimoire will catch a couple of the most common crash sources. It doesn't look like this is one of those cases. Post the stack trace from Warcraft III\Errors\ and we can probably figure it out. |
| 12-22-2006, 08:37 AM | #7 |
here is a pic of the crash error, is this wat u mean, trace? or is it these txt in error folder? it crashed all the players in game at the same time, sometime it crash, sometime it doesnt. if it helps.. |
| 12-22-2006, 08:59 AM | #8 |
#1 IncUnitAbilityLevel(someunit,'A00T') Occurs inside a ForGroup(). AddHeroXP also seems to be involved and seems to have caused the IncUnitAbilityLevel, although I don't know how. #2,#3 Ability is 'A007' |
| 12-22-2006, 09:13 AM | #9 |
i am sorry, but would you please explain what you just said means? i didnt use jass, so i don't quite understand jass language, if that is... Maybe it will help if i post the map up? And thank you very much for helping the name of the trigger that increase ability lv is in hero folder, and the one that give exp is in training ground folder, if it help>< i dun see anything wrong with it though, do i hav to remake this part? here is another crash report |
| 12-22-2006, 10:11 AM | #10 |
1. Read the rules. 2. Find what abilities 'A007' and 'A00T' are by pressing ctrl-D in the object editor 3. Find out which trigger(s) manipulate those abilities 4. Speculate on which is causing the problem 5. Disable it. No more crash? Congratulations, you found it. 6. If you're unsure how to fix it, post it here in [trigger] tags. |
