| 12-22-2006, 03:00 PM | #1 | |
Warlords
By Captain Griffen
Download at the submission area (also up to date change log): http://www.wc3campaigns.net/showthread.php?p=932629 |
| 12-22-2006, 03:29 PM | #2 |
will you include GTW-style physics? (knockbacks, throwing into air etc.) ?? |
| 12-22-2006, 03:30 PM | #3 |
GTW-style? It's called physics. GTW did not invent physics. But I do plan to have some units flying around from trebuchets, and probably some spells as well. Maybe some other stuff too. |
| 12-22-2006, 04:11 PM | #4 |
Promising project, keep up the good work Griffen. Hopefully you will finnish this map. |
| 12-22-2006, 10:24 PM | #5 |
The concept sounds promising, so finish it by all means. :) |
| 12-22-2006, 10:49 PM | #6 |
so is this mainly hero oriented or more of a melee like map. |
| 12-22-2006, 10:53 PM | #7 |
More like melee, but with strategy, no resource gathering, different spawning, proper sieges, and a raft of other differences. At present, there are no heroes. I've yet to decide on what role heroes shall play. |
| 12-23-2006, 04:39 AM | #8 |
mmk nvm I thought your using the orc race but guess not if you still wan't to use that tower just tell me and ill figure out a way to get it textured good. Edit: Baa just relized how bad of screenshot that is lol. |
| 12-23-2006, 09:07 AM | #9 |
Griff, I would say there should be 1 hero per fraction, like the warlord itself. He should not be super imba hero to go and pwn the battle but act as a sort of general over the battlefield and have spells which is used mainly for boosting own units instead of casting mega-uber-lightning strike for mass killing. |
| 12-23-2006, 09:20 AM | #10 | ||
Quote:
Barbarians are orcs. Imperials are human, and the warlords have a mixture of human and elves, and maybe some dwarves. The siege tower looks good, but unfortunately it would fit in. The map doesn't have any stone walls at the moment, and definately none of any real height. Quote:
Exactly what I was thinking. Not sure if he should be replacable or not, and if so to what extent. For the imperials, probably also a commander. For the barbarians, I was thinking shamans, who would be more offensive. Spells to take out siege, disrupt enemy towers, etc. Hopefully I'll have an early beta by the end of the weekend. Then expect me to vanish for a week or so while I finish Oblivion. |
| 12-23-2006, 09:58 AM | #11 |
Good idea. I think the heroes should revive at their base after a certain amount of time, perhaps it should cost something or if not, then have a rather large cooldown on revival. |
| 01-09-2007, 06:00 PM | #12 |
Version 0.1 has been released! Terrain still poor, a few more heroes needed so different players have different heroes, and balance out, but this is the first beta release! |
| 01-09-2007, 06:07 PM | #13 |
Moved to map testing. Looking forward to playing this. |
| 01-10-2007, 05:41 PM | #14 |
Version 0.1a released. Few balancing things to the barb gold, and fixed some bugs with the ally/de-ally system. Also reduced filesize. |
| 01-11-2007, 07:27 PM | #15 |
0.1c released. Much more balanced. |
