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What does "recycle unit guard position" do?

12-23-2006, 03:06 PM#1
CaptainPicard
What exactly does this function do? I think it takes the current location of a unit and sets THAT to be the point that the unit will return to unless given some other order.

More to the point, if a unit has a point that it's ORDERED to go to, and then I recycle its guard position, will it set the guard position to the unit's current point or to the target point of its current order? I ask because it seems like Blizzard likes to do things that way sometimes.

Now, I'm also curious how I might set the guard distance and guard return time for UNITS, not just creeps.

Thanks! Very helpful for trigger-generated AI!
12-23-2006, 03:09 PM#2
Preskooldude
According to the Complete GUI Trigger index made by Knights, it

Quote:
Resets the unit, so it can get commands from the AI again.
12-23-2006, 03:22 PM#3
shadow1500
From dwarfcampaign:
Quote:
AI - Recycle Unit Guard Position

This action does the following things:
  • Removes the guard position. The guard position will not be filled with new units, because it no longer exists. The first guard position on the map cannot be removed.
  • Sends the unit to the first guard position on the map.
  • Assigns the unit to guard the first guard position.
  • Makes the unit available for AI scripts; i.e. it negates the effect of Ignore Unit Guard Position.
Recycling is mostly useful for returning units that have been singled out from AI script's assault groups back to them.
12-23-2006, 03:38 PM#4
CaptainPicard
Ah! Very helpful, shadow1500 and Preskooldude. I'll check out knights GUI reference now that I know it exists.