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Sharks

12-23-2006, 06:11 PM#1
olofmoleman
Sharks

an improved verson of my old shark model, based on the Sea Giant model

V2
fixes and improvements
- removed unused bones
- removed footprints and footstep sounds
- removed unused textures and materials
- did some major UV fixes
- filled the holes in the mouth and tail
- made extra version with different shark texture (purple shark)
- made some more minor fixes

No custom textures

- Note; this model does not have an attack anim since the Sea Giant attack didn't fit the shark

Give credit if you use this in your map

Please do not distribute or modify this resource without permission.
Attached Images
File type: jpgsharks.jpg (22.9 KB)
File type: jpgsharksingame.jpg (33.4 KB)
Attached Files
File type: zipSharks.zip (59.6 KB)
12-23-2006, 06:15 PM#2
kebabmeat
Pretty nice =)
12-23-2006, 07:06 PM#3
WILL THE ALMIGHTY
I always liked sharks, these look awesome.

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As soon as it gets approved
12-23-2006, 07:43 PM#4
THE_END
Ohhh very nice, good job
I remember the worse version of this awhile ago
Im using it at the moment I think
12-23-2006, 08:25 PM#5
Archian
Cool idea you got there, using the Sea Giant in such a way :)
Nice job, though it's too bad that they don't have any attack animations

Nonetheless, keep it up
12-23-2006, 09:17 PM#6
Tim.
Approved.
12-23-2006, 11:15 PM#7
weeg
Very good but im a bit confused as to its usefulness.
You see, if i were to use this model it would be a sea unit (obviously) but when its in water its submerged (witch looks cool) therefore all players would see of it would be the fin and/or any attack anims it has. Dont get me wrong the model is kickass but please explain to me how one person would go about using it.
12-23-2006, 11:31 PM#8
IrkedPlatypus
Useful for underwater terrains/maps.
12-24-2006, 04:36 AM#9
Anopob
Um, I was thinking it would be good above-ground. Think about it, if you see THAT underwater wouldn't it be kinda messed up? But if you're standing high and you look down into the sea and you see a shark, the model fits.

BTW nice model, always hoped for one that used sea giant's model in the water.
12-24-2006, 04:44 AM#10
THE_END
Nah you could set it with a flying height for an underwater map
12-24-2006, 07:46 AM#11
Nasrudin
He attacks with his mighty fins of d00m?
12-24-2006, 10:22 AM#12
Dionesiist
How can u properly remove bones?
12-24-2006, 10:51 AM#13
olofmoleman
yes, if there is no mesh attached to it that is.
12-24-2006, 12:17 PM#14
Dionesiist
So I just delete (just an example) the mesh in which the DH's alternate form and then use notepad or model editor to delete the alternate bones?
12-24-2006, 11:21 PM#15
Hey its X
I always thought somebody would use that shark skin that blizz didnt use.