| 12-24-2006, 08:27 PM | #1 |
I made a custom ability from inner fire and gave it a custom buff, but when the buff is about to go away in the status bar it doesn't start blinking, it just immediately dissapear, could anyone tell me why this is? |
| 12-24-2006, 08:28 PM | #2 |
What base buff you've use? If it is Inner Fire, I've no idea. Also check the Inner Fire Effect and Buff properties as well. -Av3n |
| 12-24-2006, 08:40 PM | #3 |
I THINK if its under 10 seconds it wont flash, because it starts flashing at 10 seconds. |
| 12-25-2006, 02:05 AM | #5 |
What's the length of the buff? If its below 5 or 10 - can't remember which one - it won't blink. If that isn't the case, make sure that the other abilities you are adding aren't showing up buffs and stuff. |
| 12-26-2006, 04:37 AM | #6 |
It doesn't have anything to do with the time, it has to do with that trigger, because when I turn it off, the buff blinks fine. EDIT: When I changed the event to once every .3 seconds, the buff blinked really fast when it was about to go away, much faster than normal. |
| 12-26-2006, 07:40 AM | #7 |
If I am right (only if I'm right^^) In the trigger you remove and add the buff manually not by the game's timer. I mean that the buff only blinks when it's about to disappear BY THE TIMER SET IN THE Object Editor. If you remove it manually (by trigger), the game would surely not "predict" it ;-P So it doesn't know whether it should blink or not, or when to blink. |
| 12-26-2006, 08:01 AM | #8 |
In that trigger I never remove or add a buff, I am only removing a +damage item ability. |
| 12-26-2006, 12:18 PM | #9 |
A possible hypothesis would be that whenever an ability is added to or removed from a unit, it refreshes the unit's buff blinking. If it's refreshed too fast, then it appears to not blink at all. |
| 12-30-2006, 09:33 AM | #11 |
No, but it's a neat discovery! |
| 12-30-2006, 09:39 AM | #12 |
You could try a if/then/else if the picked unit doesn't have the abiltity add the ability else do nothing and when the buff is gone remove the ability. So you don't remove and add the ability every pick. |
