| 12-27-2006, 07:47 PM | #1 |
Hello, I would like some help with a trigger I'm trying to make. It's supposed to make a unit shoot a shockwave in it's facing direction, by casting a dummy thunder clap, creating a dummy unit which then casts the real shockwave spell. But I can't figure out a good way to remove the dummy after the casting. If I use the remove last created unit trigger after a short wait, two or more people casting at the same time causes the first unit to not be removed. I can't make a permanent immolation that only targets the unit itself, that kills it, because the locust ability makes invurnerable. Any tips on how to fix this or another way to make the same thing happen? ![]() |
| 12-27-2006, 07:55 PM | #2 |
add a timer to the unit. Unit - Add a 2.00 second Generic expiration timer to (Last created unit) |
| 12-27-2006, 08:00 PM | #3 |
Ah. Thanks a lot for the quick answer. |
| 12-28-2006, 10:41 AM | #4 |
curious but does it completely remove the unit from the game? or do we hav to destor it ourselves later? |
| 12-28-2006, 01:05 PM | #5 | |
Quote:
It should clean up itself. |
