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Fading Text (such as miss, etc.)

12-28-2006, 03:22 PM#1
darkwulfv
I heard this was to be done with Floating Text (texttags). But whenever I do it, I get just text, not fading and rising, as you would see with miss, or receiving gold. How would this be done?
12-28-2006, 03:29 PM#2
wyrmlord
Collapse JASS:
 local real x_velocity = TextTagSpeed2Velocity(speed) * Cos(90 * (3.1415 / 180))
 local real y_velocity = TextTagSpeed2Velocity(speed) * Sin(90 * (3.1415 / 180))
        call SetTextTagVelocity(texttag, x_velocity, y_velocity)
        call SetTextTagLifespan(texttag, 1.5) //How long before the texttag auto-destroys itself
        call SetTextTagFadepoint(texttag, .8) //How long before the texttag starts to fade
        call SetTextTagPermanent(texttag, false) //Got to make sure to do this so lifespan works

This is an example of how I've done it before. Hope it can be useful.
12-28-2006, 06:00 PM#3
darkwulfv
Oh, thanks a bunch!
12-28-2006, 07:41 PM#4
The)TideHunter(
And a fantastic system that creates great Floating Texts, PitzerMike's splat system.
http://wc3campaigns.net/showpost.php...90&postcount=1
12-28-2006, 07:42 PM#5
Vexorian
that doesn't really use floating texts.
12-29-2006, 09:46 PM#6
The)TideHunter(
Oh yeah, surpose i should have checked it again before i put on the link, it uses images =/, dident remember much about it, just remembered it kicked ass.
12-30-2006, 05:32 PM#7
Heaven
I use the following to create a floating text like the Miss! text. I use it for when a Rogue successfully backstabs a target:

Floating Text - Create floating text that reads BACKSTAB! above (Attacked unit) with Z offset 30.00, using font size 10.00, color (100%,100%,0%), and 0% transparency

Floating Text - Set the velocity of (Last created floating text) to 64.00 towards (Facing of (Attacked unit)) degrees

Floating Text - Change (Last created floating text): Disable permanence

Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds

So to sum up:

1) create the text with Z offset, font size, color and transparency
2) give it a velocity if desired
3) disable permanence
4) Give if a lifespan

Worked fine for me first time.


Take care,

Heaven