HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Changing Building Height

12-29-2006, 12:10 AM#1
Omnikron13
Hey, I'm trying to set up some custom buildings that start with only the tips of them showing, and raise them out of the ground during the map.
A problem I'm having is that, with negative values in their movement height properties, they appear sunken in the WE, but in game they appear above ground as normal.
Any ideas why this might be..?
12-29-2006, 12:15 AM#2
rulerofiron99
Buildings can't have heights.

Try this: make the building have no model, and then use a dummy flying unit as the model.
12-29-2006, 12:35 AM#3
Av3n
... You can't realy adjust building heights, you reanimate them, or trigger it.

-Av3n
12-29-2006, 01:07 AM#4
Omnikron13
How would I go about using no model? And wouldn't that cause selection problems and portrait problems and the like?

Re-animating would work, if I was able to do it. Is it a simple process for such a task?
12-29-2006, 01:24 AM#5
Av3n
Maybe if you can get your hands on an modeller...

-Av3n
12-29-2006, 02:37 AM#6
WILL THE ALMIGHTY
original solution, doesn,t really fit with your problem

here's a solution to making them "fly"...

make it a unit, with no movement speed whatsoever (change the minimum movement speed in the Gameplay Constants (i think)), with movement type "hover". The unit will "fly", and turn to attack enemies too.

Also make sure the unit is targeted as "structure" so you don't get mixed up...


However making them rise from the ground... needs reanimating. or serious coding.
12-29-2006, 05:16 AM#7
Ammorth
Flying/hoving units cannot have a negative flying height. the max flying height is around 0.01 (not even 0).