| 12-29-2006, 12:10 AM | #1 |
Hey, I'm trying to set up some custom buildings that start with only the tips of them showing, and raise them out of the ground during the map. A problem I'm having is that, with negative values in their movement height properties, they appear sunken in the WE, but in game they appear above ground as normal. Any ideas why this might be..? |
| 12-29-2006, 12:15 AM | #2 |
Buildings can't have heights. Try this: make the building have no model, and then use a dummy flying unit as the model. |
| 12-29-2006, 12:35 AM | #3 |
... You can't realy adjust building heights, you reanimate them, or trigger it. -Av3n |
| 12-29-2006, 01:07 AM | #4 |
How would I go about using no model? And wouldn't that cause selection problems and portrait problems and the like? Re-animating would work, if I was able to do it. Is it a simple process for such a task? |
| 12-29-2006, 01:24 AM | #5 |
Maybe if you can get your hands on an modeller... -Av3n |
| 12-29-2006, 02:37 AM | #6 | |
However making them rise from the ground... needs reanimating. or serious coding. |
| 12-29-2006, 05:16 AM | #7 |
Flying/hoving units cannot have a negative flying height. the max flying height is around 0.01 (not even 0). |
