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Warhunger (Need Help)

12-29-2006, 03:16 AM#1
falcoknight
Im done the and the skin, but I know everyone will complain about the 50 skins. I have the weapon skin, head skin, body skin, helmet skin. I need someone to put them all together, it wont be hard since all of the skins use barely any of the UV size. I was wondering If anyone could please do that for me and get Credit for the and Rep. ;)

What i need is: Mammoth's head + horn, Unbroken's mace (all parts), Ogre front and back and Mannoroth's shoulder pad. Here is what the modle+ skin looks like and all the parts i need on one UV. Also if anyone wants, orange particles on the shoulder pads and eyes.

He is meant to be a cool miniboss/boss or something, maybe a tough unit, animations work well.
Attached Images
File type: jpgSS1.jpg (368.1 KB)
File type: jpgss2.jpg (387.6 KB)
12-29-2006, 04:19 AM#2
falcoknight
Very sorry to double post but I edited the and skin a bit, gave him hair, shoulderpads, fixed his feet and arms etc..
Attached Images
File type: jpgss3.jpg (277.3 KB)
12-29-2006, 05:05 AM#3
THE_END
Hmm so where is his mouth??
12-29-2006, 05:54 AM#4
falcoknight
its kind of hard to see, its near the bottom of his head
12-29-2006, 06:43 AM#5
Dionesiist
This isn't very hard :) Maybe I'll take the request
12-29-2006, 07:06 AM#6
falcoknight
That would be awsome :)
12-29-2006, 08:06 AM#7
Dionesiist
Ok, so you just want those put on a single UV. But what will you do next?
Anyway, here it is, although I'm curios what you're going to do next...
Attached Images
File type: tgaWarhungerUV.tga (257.0 KB)
12-29-2006, 07:42 PM#8
falcoknight
thanks :) but i dont think that will work, i need to give someone the model and then they can set up the UV :(. Rep and Credit anyway
12-30-2006, 08:52 AM#9
Dionesiist
I can do that too :D
12-30-2006, 07:59 PM#10
falcoknight
You mean like put all the skins on one UV with the model able to work with it?
12-30-2006, 08:48 PM#11
camel's_hump
What is up with you and oozy eyes now?
12-30-2006, 10:29 PM#12
Afronight_76
just open up vertex modifier and shift the UV mapping so that all the parts fit in one skin. save that template and then cnp the different skin parts onto that one sheet. oh and dont forget to change the paths in the model so that they just go to one skin.
12-31-2006, 07:29 AM#13
Dionesiist
Quote:
Originally Posted by falcoknight
You mean like put all the skins on one UV with the model able to work with it?
Yep, it's pretty easy :P