HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Animation Questions...

01-05-2003, 08:18 PM#1
Guest
Hey,

I've been trying to write a program to view animations and am having trouble getting some of the rotations right. 2 questions for people who've already figured this stuff out:

What do the 4 rotation numbers for each keyframe mean? They define a normalized 4-space vector, so I'm guessing they represent rotation quaternions about the pivot point for the bone. Is this correct?

What's the difference between a Helper and a Bone? The Steam Tank model has all bones and no helpers and animates correctly in my program. Anything with helpers, however, is really distorted. Right now I'm treating helpers just like bones, which is I think the source of my problem. Do I have to treat them differently?

Thanks! :foot:
01-05-2003, 09:52 PM#2
Guest
Scratch that. I've got it. Thanks.