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Question about codemaker

12-30-2006, 04:34 AM#1
Switch33
Hmm... is it just me or does your codemaker v. 0.5 give an error if you use syntax check? i exported the script and jass syntax checked it with the highest version of jasscraft that i have and it got an error on line 278 which says something along the lines of where you put /f to make sure the code doesn't return feed and instead returns the number 12 but for some reason it gets an error on that line. I would remove it from the code if /f doesn't freak out when its typing code for a saved char but i'm not sure.

Maybe its just jasscraft although cause it saves in the regular world editor its already in... but then when i import it into another map w/ slightly more code it doesn't exactly work probably due to the error that world editor can't detect in the original map for some reason.

Edit: i tried saving again and it seemed to work but you still might want to look at this i'm wondering why syntax checker and we freak out cause of it sometimes.

Also, how would i go about making the hero save system example also save gold/lumber?
(i advise you just update the map cause illidan as well as probably other ppl want to do the same thing but are unable because they don't know how)
12-30-2006, 12:00 PM#2
Vexorian
Almost everybody wants to save gold and lumber I guess I'll have to update it. It is pretty easy anyways
01-17-2007, 09:53 PM#3
Switch33
Bump, did you forget? its been like two weeks and you made it sound like it was fairly easy in a post not too long ago when you were talking to illidan. i've made a few trys getting it to work but everytime i do it for some reason it gives me a huge error which just cancels all the codemaker triggers.

Edit: I got it to work actually by myself X_x